Can't remember, but is there a way to manage your bins? Hundreds of source files. I can organize them VERY nicely on the output side, but the source side is complete chaos unless I bring things in with some kind of ordering/schema in mind. Can you create sub folders or anything like that?
Definitely would be awesome to be able to key-in a specific scale value (with perspective off) and then you could, of course, turn perspective on. For now: going to do it manually. Photoshop allows me to plug in data in the Image Size that I can use as a dummy tool to get the data I need for MadMapp...
This definitely speeds things up, but it's not quite right because the aspect of the quad isn't locked. After PERSPECTIVE is disabled: I can select the bottom right quad, and hold shift, and it will lock the aspect. Great :D :D but, I can't manually key in the output position and keep the aspect loc...
Can't believe I'm asking this haha. So you can easily scale an object approximately, but I can't find a way to scale an object exactly. I.e., I bring in an image that's comes into the program as 1120x1080. I want to scale it down so that aspect stays correct, but I want it to be exactly 500 pixels w...
My mouse goes missing if I go to the bottom right of my primary monitor, but only in the lower RIGHT of the screen (not WINDOW). Odd behavior. Any ideas?
I just published an FX in the online library (for MM 4.1) called "Media Luma Mask", it has the same parameters than the "luma key" + a media parameter where you can select the media to be used as a luma mask. Le me know if it solves your situation. This is great - but, trying to do the same thing w...
Makes sense. I'm having a hard time figuring out how to reliably perspective warp a group. Sometimes alt/option works and sometimes it doesn't. Is this a bug?
Also - have found out that sometimes the option / alt click doesn't work. To re-enable it just toggle mesh warping off and then on again for the group.
Digging through the forums, I found that you can adjust the perspective of a group by alt or option clicking the group quads on the output end of things (as long as "mesh warping" is turned on for the group). Great! The group seems to also allow mesh and bezier but when I click to use those features...
I've been using Vectorworks to do this since March and it works great. Fully manual of course, but so far has reflected reality on all our installs so that's great.