How do you know what to write in the command box you can link? i created a fixture linked to channel dmx 110, i want it to go to the first video of the first page and play it, or got to the second page video 2. how do i do that i ? cant find any guide for command to input into function box. "j...
. i was experimenting w/the painter functions and came up w/the module '120 polygons v0 10' which draws a number of polygons of 3-12 sides each around the center of the canvas. running in random mode will slowly increase the distance from the center of the screen. . the code was designed so that the...
. i think what you're asking is getting into inter-module communications… (something i never really researched very much…) . so, i looked around and i think the short answer you might be able to do it w/a little work on the Painter module… . right now, Painter just reads the value from the animSpeed...
. i'm not sure i understand what you're asking… . you can 'command-shift-M' and click the 'speed' control in the Paint module and assign it to any incoming MIDI signal. . if you want to address the 'speed' control in the module, you would use : module.setValue('animspeed',0, animSpeed) . you can tel...
. try adjusting the values in the 'Medias' tab in the 'Preferences' window… set the values to be lower than they are currently set to force them to play direct from disk…
. i suppose if you want to dedicate a layer to the task, you could just write to the Text Module based on the position of the timePostiion of a different layer… . it looks like you can access number of frames, fps, length in the 'info_layer_media_****' keywords and determine the position via 'direct...
. that looks like it's coming from the '(at) Micromodul8' module - you should be able to just disable the module by pressing the Pause button on the module. i don't have that module, but a random guess would be it should be 'for a in range(10)' ?
. well, apparently the keywords aren't that new (i had them listed in a file somewhere from ~2009, from v2.6) . i found these (which i would have expected to see in 'ctrl_layer_transformer_particle_' but are not in the UI - so maybe they're global? ) : direct_layer_transformer = "Transformers.&...