3D obj w/ texture mapping?
  • pixel8
    member
    Posts: 17
    Joined: Tue Nov 08, 2005 9:42 am

    3D obj w/ texture mapping?

    by pixel8 » Tue Feb 12, 2008 11:42 am

    Hi All,

    It's been a while since I looked for this function...

    Is there any Module that will allow the loading of obj models and applying a texture to them?

    Modul8 is still the best!!

    Cheers,
  • DJSare
    member
    Posts: 22
    Joined: Tue May 30, 2006 2:16 pm
    Location: Schweiz BL
    Contact:

    by DJSare » Mon Feb 18, 2008 11:57 am

    Hi picel8
    I have not testet in Leoopard, use OBJ Loader for Quartz Composer 3.0.
    Info: http://www.vidvox.com/phpBB2/viewtopic.php?t=2333
    You can open a QC-Patch in Quicktime and save as .mov
    (Modul8 nead this to open it)
    Use midiinput inside the QC-Patch to change y/x/z and more.
    Info: http://www.vidvox.com/phpBB2/viewtopic.php?t=2323
    Have fun ;)
    DJ Sare
  • DJSare
    member
    Posts: 22
    Joined: Tue May 30, 2006 2:16 pm
    Location: Schweiz BL
    Contact:

    by DJSare » Wed Feb 20, 2008 3:07 pm

    Hello Modul8 Freaks
    I have check this way and good news, this work :wink:

    To better work flow you can use the OSC-Modul in Modul8 to make a new
    little Modul for direkt pipe for phat/x/y/z.... to the Quartz-Composer-Patch.

    Nice day and good times
    SARE
  • User avatar
    haye
    member
    Posts: 21
    Joined: Wed Feb 16, 2005 5:50 pm
    Location: Berlin
    Contact:

    by haye » Sat Feb 23, 2008 12:23 am

    i'd like to say thanks for these hints and links. this is just neat :-)
  • User avatar
    orion
    super8 member
    Posts: 153
    Joined: Thu Aug 18, 2011 12:29 am
    Location: austin
    Contact:

    Re: 3D obj w/ texture mapping?

    by orion » Sun Nov 20, 2011 1:36 am

    So i have everything running properly (i think) but i'm wondering....

    Is it possible to run a 3d model as a clip in Modul8 and control its rotation from Modul8?
    Or
    Is it possible to run a 3d model as a clip in Modul8 and control its rotation from Quartz Composer (maybe with osc)?

    I've tried editing the quartz file 'live' while it's launched in m8 and i don't really get live controller over it's parameters.

    Hope that makes sense.
  • User avatar
    orion
    super8 member
    Posts: 153
    Joined: Thu Aug 18, 2011 12:29 am
    Location: austin
    Contact:

    Re: 3D obj w/ texture mapping?

    by orion » Sun Nov 20, 2011 1:40 am

    Well I can control the rotation using rewind and fast forward inside modul8, duh. Still wondering about other controls live however, say wireframe toggling, etc.
  • User avatar
    The Midi Thief
    master
    Posts: 483
    Joined: Thu Sep 29, 2005 7:19 pm
    Location: Stockholm, Sweden
    Contact:

    Re:

    by The Midi Thief » Sun Nov 20, 2011 5:53 pm

    DJSare wrote:Hello Modul8 Freaks
    I have check this way and good news, this work :wink:

    To better work flow you can use the OSC-Modul in Modul8 to make a new
    little Modul for direkt pipe for phat/x/y/z.... to the Quartz-Composer-Patch.

    Nice day and good times
    SARE


    I know this post from SARE is very old but if you can control the QC comp with OSC when loaded inside modul8, would you mind charing that module? My experience is that all QC comps are cut of from communication with over OSC and Midi when loaded in Modul8.

    orion wrote:Well I can control the rotation using rewind and fast forward inside modul8, duh. Still wondering about other controls live however, say wireframe toggling, etc.


    Orion, since you're a big fan of Syphon, if I were you I'd look in to loading the 3D model in QC and sending it over Syphon to Modul8. You can hook up MIDI controls to all the 3D patch variables in QC. You can then control your 3D object while you're working in Modul8. Just see to that you're not overlapping any other Midi messages you're already using.

Who is online

Users browsing this forum: No registered users and 6 guests