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Transfer modes?

Posted: Mon Aug 08, 2005 11:40 pm
by Wayne
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Re: Transfer modes?

Posted: Tue Aug 09, 2005 10:08 am
by yves@garagecube
Sorry your post was deleted by accident...! :(

I will answer your questions anyway :

Transfer modea will be implemented in the next major udpdate using OpenGL shaders.

Regarding Python, yes we are very happy that we made this choice. At the beginning of Modul8 development, I tested many scripting language and Python was the easier to integrate from a C++ context. Since we started to work with Python, we discovered that it was definitivly the best choise for many other reasons (portable, good performances, easy to learn, etc.).

Re: Transfer modes?

Posted: Tue Aug 09, 2005 8:31 pm
by Wayne
yves@garagecube wrote:Transfer modea will be implemented in the next major udpdate using OpenGL shaders.
.

Cool! I know it's the bane of programmers everywhere to talk about dates, but "major update" sounds like it may be a long wait considering 2.0 just came out recently. Is that accurate?

As a suggestion, is it possible to make a new kind of Quartz Composer node that can be added to Quartz Composer's library of nodes and used in it? If you could make a Modul8 In and a Modul8 Out node, it would be VERY nice.

The Modul8 In node would have outputs: Current Layer Video, Layer Below Video, Current Layer Opacity, Current Layer Contrast, etc. Then we take those things and feed them into QC nodes, finally sending the output to the Modul8 Out node. We'd develop with regular QC nodes, then substitute in Modul8 nodes before we save.

Then have a QC pop-up for each layer that will let you select one of these files to process that layer. (The pop-up would show all QC files in a particular directory.)

Maybe not possible, and maybe not as efficient as other options, but it would leverage a nice visual tool to use with Modul8. And somehow QC does use OpenGL, etc, I gather under the hood, like Modul8, so it might even be fairly efficient. Though what kind of hooks exist to use it I don't know.

Re: Transfer modes?

Posted: Tue Aug 09, 2005 8:55 pm
by yves@garagecube
Wayne wrote:Cool! I know it's the bane of programmers everywhere to talk about dates, but "major update" sounds like it may be a long wait considering 2.0 just came out recently. Is that accurate?


Well, yes, it will take some time. We plan big revisions of the engine for the 3.0 and transfer modes are part of this process.

Wayne wrote:As a suggestion, is it possible to make a new kind of Quartz Composer node that can be added to Quartz Composer's library of nodes and used in it?



Hmmm... It is an interesting idea... but I don't know enough about QC yet to know if it is technically possible... Currently we are more interested by the inverse. A better integration of QC in Modul8.