zoom unzoom constant speed
  • User avatar
    sadcrew
    activ8 member
    Posts: 66
    Joined: Mon Sep 08, 2008 2:57 pm
    Location: Neuchâtel
    Contact:

    zoom unzoom constant speed

    by sadcrew » Tue Jun 15, 2010 8:05 am

    Hi there!

    For a specific project, I have to zoom and unzoom in an animation, M8 give some good result with the autoscale. The only problem I get is about the speed, when the size is very small the speed is getting higher, I get the feeling my animated object is flying away. Is there a way to have a constant speed during the zoom/unzoom?

    Thanx for advices,
    Arnaud

    SAD
  • anomad
    master
    Posts: 412
    Joined: Sun Oct 21, 2007 10:07 pm
    Location: north cakalacky, usa
    Contact:

    by anomad » Wed Jun 16, 2010 4:15 am

    . it sounds like you have the zoom set to 'smooth' - try changing that to 'linear' (i'm not sure of the exact names, i don't have modul8 on this system...)

    -james
    (a nomad. )
  • User avatar
    sadcrew
    activ8 member
    Posts: 66
    Joined: Mon Sep 08, 2008 2:57 pm
    Location: Neuchâtel
    Contact:

    by sadcrew » Wed Jun 16, 2010 9:14 am

    Smooth is the mode giving the best result compare to linear, but I was looking for a trick to make it more constant. A very small object will look going faster than a very big, that's the reason I need to slow up the speed when the object is further from the camera point of view. it's kind of difficult to explain..

    Hope I make it clear.
    Arnaud SAD
  • User avatar
    sigmasix
    master
    Posts: 1224
    Joined: Thu Dec 02, 2004 2:12 pm
    Location: gva | switzerland
    Contact:

    by sigmasix » Wed Jun 16, 2010 9:40 am

    it's only a matter of visual illusion. It's actually not going faster, but the fact that it's smaller looks like it's going faster… If your good with maths, you can imagine a function that does a half sinus so it's slowing down when it goes small but not when it goes bigger, doing a module for that is a real piece of cake as long as you have the function :wink:
  • User avatar
    sadcrew
    activ8 member
    Posts: 66
    Joined: Mon Sep 08, 2008 2:57 pm
    Location: Neuchâtel
    Contact:

    by sadcrew » Thu Jun 17, 2010 10:19 am

    Thanks Sigma for the explanation, I get the idea, it makes sense (even I hate math). The thing is I'm bad in programming this kind of stuff, I guess if someone build it, it will help the whole M8 users (no, I'm not the only one looking for this function, no..).

Who is online

Users browsing this forum: No registered users and 32 guests