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NEW MODULES
Posted: Tue Jun 14, 2005 5:21 am
by boris
Hello,
I put 6 new modules into the GarageCUBE library.
Also I deleted all the old 'beta module' into the public library...
Let me know and enjoy it !
Posted: Tue Jun 14, 2005 9:41 am
by chromafresh
Looks great Boris! Wow what a surprise!
About the Transformer Presets, thanks for this in particular...
Would it be really hard to do a preset bay with about 8 presets that also does settings for Pixel FX, Animation FX and Transformations as well... all together?
It might also be nice to have a seperate module to "reset all settings" to a current layer so that one doesn't have to build this into other modules. Actually this should eventually go into the UI. Otherwise one has to delete a layer, make a new one, and assign the same footage, or reset each setting manually....
I like the random frame module too. Excellent. I'm curious as to why it only allows the effect on one layer at a time... I think its OK this way and was about to suggest allowing more than one layer, but I don't know... doesn't seem that necessary for this sort of effect...
Amazing! Looking forward to more!!
(More BPM stuff especially!! (hint hint))
Posted: Tue Jun 14, 2005 10:13 am
by sigmasix
cool

great job!
For the text module, you can set on and off but if you have a media on your layer and you click on, the media is replaced with time and if you reclick on the button (off in this case) the time stops but you don't get your media back
(same with equalizer, we can't go back...)
RandomFrame is a nice one

much better than my crappy module

thanks
Posted: Tue Jun 14, 2005 4:22 pm
by lego_man
enfin!!!
merci pour le Random frame

Posted: Tue Jun 14, 2005 5:44 pm
by yves@garagecube
chromafresh wrote:(More BPM stuff especially!! (hint hint))
We just posted a BMP module. Still a bit experimental. It is able to apply the BMP to the movie position/scale/rotation/patch displacement/patch noise.
Let's the Module revolution begin.
Yves.
Posted: Tue Jun 14, 2005 6:11 pm
by lego_man
apparament il y a une erreur de script sur ce module... ou aolrs c'est parce que je l'ai installé sur la beta 4... (j'attend toujours le mail pour la version 2:wink: ) mais en tout cas j'ai eu un gros message d'erreur quand je l'ai installé
Posted: Tue Jun 14, 2005 6:24 pm
by yves@garagecube
Yes. You need the final release to get this module running. If you don't have it, send us an email to obtain the final release download link.
Posted: Tue Jun 14, 2005 6:37 pm
by Mandingo
These new modules are great. I really like the random frame. Would it be possible to add a button that would trigger a random frame jump when you hit it with the random speed all the way down. I tried but am just not very good at coding.
Posted: Tue Jun 14, 2005 8:13 pm
by boris
The beta tests is finish, thanks to stop posts about this.
The final version was corrected a lot of problems, and the new modules is not working with the beta version.
Les beta tests sont terminé, merci de ne plus poster de message à ce sujet.
La version finale corrige de nombreux problèmes et les nouveau modules ne marchent pas avec les versions betas.
Et essaye d'utiliser le forum en français aussi.
lego_man wrote:apparament il y a une erreur de script sur ce module... ou aolrs c'est parce que je l'ai installé sur la beta 4... (j'attend toujours le mail pour la version 2:wink: ) mais en tout cas j'ai eu un gros message d'erreur quand je l'ai installé
Posted: Tue Jun 14, 2005 8:19 pm
by sigmasix
hum... I don't know how you made the new bpm module but if you check and uncheck the rotation and zoom boxes the rotation or zoom value don't go back to default, and we're unable to change these values, I mean the rotation knob is to 0 and the layer stills rotated... we're forced to pause and play the module to go back to default values....
Posted: Tue Jun 14, 2005 10:49 pm
by boris
sigma6 wrote:cool

great job!
For the text module, you can set on and off but if you have a media on your layer and you click on, the media is replaced with time and if you reclick on the button (off in this case) the time stops but you don't get your media back

I just fix this problem
And i put a new one.
check the new TIME 1.1)

Posted: Wed Jun 15, 2005 10:01 am
by yves@garagecube
sigma6 wrote:hum... I don't know how you made the new bpm module but if you check and uncheck the rotation and zoom boxes the rotation or zoom value don't go back to default, and we're unable to change these values, I mean the rotation knob is to 0 and the layer stills rotated... we're forced to pause and play the module to go back to default values....
This is fixed: BPM V1.1
Posted: Wed Jun 15, 2005 10:05 am
by sigmasix
cool and cool

Posted: Wed Jun 15, 2005 11:11 am
by chromafresh
Mandingo wrote:These new modules are great. I really like the random frame. Would it be possible to add a button that would trigger a random frame jump when you hit it with the random speed all the way down. I tried but am just not very good at coding.
excellent idea!!
Also thanks to Boris for the 8 Transform Preset Module. I may be wrong but I couldn't make a snapshot to bank 4 work. I could do 1, 2, 3, 5 and 6 and never got around to 7 or 8. Please check this.
Module revolution indeed! Very impressive!!
Posted: Fri Jun 17, 2005 5:19 pm
by VJ_JeSs
Thx Boris for the new modules

Good stuff
Although I've got the same problem for the Snapshots. Snapshot 4 (and 1 on my machine) don't work.
And a request : Could you also add Autorotate saving to the snapshots ? I often use particules or matrix with an autorotate setting. Be great to be able to trigger the 2 from one button.
I've had a quick look at the code to see if I could change that myself. But I didn't feel confident enough (don't know much about python). Although I did manage do add an autoblur to the BMP module. But that wasn't too hard
Thx