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Movie Scratching with sound input
Posted: Thu Jun 23, 2011 7:31 pm
by bareimage
Hello, I have been thinking about creating modul that can take sound levels and scratches video based on sound. Has this been done?
Posted: Thu Jun 23, 2011 8:05 pm
by bareimage
Looking at the source of the 1.6 Filter it dose not seem hard to get the sound values translated into the movie positions...
Posted: Fri Jun 24, 2011 1:45 am
by lotech
You can kinda do that with my module (LT) Clip Control. Theres an ability to adjust speed or playhead position via audio in.
Posted: Fri Jun 24, 2011 4:00 am
by bareimage
lotech wrote:You can kinda do that with my module (LT) Clip Control. Theres an ability to adjust speed or playhead position via audio in.
I have another question is there a way to render hd footage with sound recorded. For now I am using syphon recoder, since capture to disk dose not work well with HD clips
Posted: Fri Jun 24, 2011 4:53 am
by lotech
Short answer no. Long answer yes if you use an external, probably expensive HD capture device (BlackMagic Dongle/Card or similar).
Posted: Fri Jun 24, 2011 7:02 pm
by Lupin
f your sounds comes from Live you can write a midi event when the audio starts and use a flash as video sync like a clapperboard. and then sync it back with your editing software
Posted: Fri Jun 24, 2011 8:20 pm
by bareimage
Lupin wrote:f your sounds comes from Live you can write a midi event when the audio starts and use a flash as video sync like a clapperboard. and then sync it back with your editing software
Fun Idea... For now I am using syphon recorder for this. It seems to be much faster then built-in system
Posted: Fri Jun 24, 2011 8:27 pm
by bareimage
Lupin wrote:f your sounds comes from Live you can write a midi event when the audio starts and use a flash as video sync like a clapperboard. and then sync it back with your editing software
Fun Idea... For now I am using syphon recorder for this. It seems to be much faster then built-in system
Posted: Sat Jul 02, 2011 2:39 am
by ghostofelvis100
bareimage wrote:Looking at the source of the 1.6 Filter it dose not seem hard to get the sound values translated into the movie positions...
Hey, I made an update to the filter mod a while back, with an audio input. You'll find it in the public library. (at) Filter (layer) v1.6
But you'd be better off using the sound router mod I made, and routing the audio to the scratch position. Also in the public library.
(at) Sound Router (layer)
As I remember it didn't look too fantastic as the audio signal usually jumps around so erratically that it just makes no sense. However, there's a threshold option on the mod, so with a bit of tweaking you might be able to get what you're after.