. well, apparently the keywords aren't that new (i had them listed in a file somewhere from ~2009, from v2.6)
. i found these (which i would have expected to see in 'ctrl_layer_transformer_particle_' but are not in the UI - so maybe they're global? ) :
direct_layer_transformer = "Transformers.";
direct_layer_transformer_particle = "Transormer particle.";
direct_layer_transformer_particle_localColor = "Change the color of the next particles to be created. Possible values go from 0.0 to 1.0";
direct_layer_transformer_particle_localColor_aditiveB = "Local blue channel additive the particle system. Possible values go from 0.0 to 1.0";
direct_layer_transformer_particle_localColor_aditiveG = "Local green channel additive the particle system. Possible values go from 0.0 to 1.0";
direct_layer_transformer_particle_localColor_aditiveR = "Local red channel additive the particle system. Possible values go from 0.0 to 1.0";
direct_layer_transformer_particle_localColor_modulateA = "Local alpha channel modulate the particle system. Possible values go from 0.0 to 1.0";
direct_layer_transformer_particle_localColor_modulateB = "Local blue channel modulate the particle system. Possible values go from 0.0 to 1.0";
direct_layer_transformer_particle_localColor_modulateG = "Local green channel modulate the particle system. Possible values go from 0.0 to 1.0";
direct_layer_transformer_particle_localColor_modulateR = "Local red channel modulate the particle system. Possible values go from 0.0 to 1.0";
direct_layer_transformer_particle_localPosition = "Defines the position of the particle emitter.";
direct_layer_transformer_particle_localPosition_x = "Local x position of the particle system. Possible values goes from -N to +N where N is a pixel value.";
direct_layer_transformer_particle_localPosition_y = "Local y position of the particle system. Possible values goes from -N to +N where N is a pixel value.";
direct_layer_transformer_particle_localPosition_z = "Local z position of the particle system. Possible values goes from -N to +N where N is a pixel value.";
. so, if you're using the 'Transformer' -> 'Particle' item, you can mix things up a little
-james
(a nomad. )