Check the documentation (also available on yourspace):what is the difference:
btwn Scenes & Cues
how is the columns and rows work :
is it possible to have a group of Scenes / Cues and play each group by midi or other controller settings?
this new new version looks very impressive but the cue feature is a bit confuse
The workflow depends on your situation. Personally I only use cues, but I know what I'm doing.To make things easy for the most common case, Scenes are a replacement for presets. Scenes are located ont the first row of the cue bank grid. When you create a Scene, it stores everything (surfaces, fixtures & medias) and starting it will hide any surface you added after creating the Scene. So to clarify:
- A Scene is like a Cue but with limited edition: you cannot remove entries from a Scene, and you cannot store only part of an object in a Scene
- A Scene will hide any surface/fixture that is not stored in it.
The idea is that when you start a Scene, you will see the exact same thing than when you stored it (on all video outputs and DMX output).
Scenes are made to handle in an easy way the most common cases, while Cues allow finer control of you show. Using one or the other, or combining both, depends on your scenario.
There's no such known issue and we couldn't reproduce it.Between the two, I can change the material on a surface easily, and it works when switching back and forth. However, if I go to the second cue, change the input rotation on surfaces, hit edit, and select "input options" to update the cue, the value seems to be updated but is not applied when subsequently going away from and back to that cue. The correct value is displayed, but the material is not actually rotated.
Probably related, when switching back to the cue 1 where no input rotation was applied, the material is updated correctly and is correctly rotated to 0, but the value from cue 2 is displayed.
Users browsing this forum: Bing [Bot] and 4 guests