Dear team,
I would like to have advice/idea regarding the following:
When importing a 3d object (.obj) the uv's can be set to a material.
Ideally i would like to set a different material (shader) on each side of the imported 3d model.
The model will be rotated often (dynamically rotating). materials mapped on the uv surface makes them stay in the correct place when rotated.
The issue starts that only one material input can be used.
I can copy the model multiple times and put a material on a side and then multiply or ad the model outputs, though it is very tricky to do as the material/shader is not stopping at the uv surface it is placed . Is there a more elegant way to tackle this?
some thoughts would be of much much help. Will try to add image and animation here to illustrate the question
https://1drv.ms/u/s!AlUf_zHwK2PLlelgQom0EKkAV3K-mQ
https://1drv.ms/u/s!AlUf_zHwK2PLlelf-Km ... A?e=IuydJw