Beatline - Mover wave material (moving head pan tilt controller)
  • Hungry_Man
    member
    Posts: 13
    Joined: Tue Nov 05, 2024 10:19 am
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    Beatline - Mover wave material (moving head pan tilt controller)

    by Hungry_Man » Fri Jan 23, 2026 10:25 pm

    Please forgive Noob questions

    Hi, I just discovered Beatline - Mover wave - very cool material that uses RGBW assigned to moving head light pan tilt parameters to control movement.

    This is what I have been looking for to control my MH and I have more questions.

    If I alter my dmx fixtures to map R G and B to pan tilt and brightness as the material instructs, I lose control of the colour mixing. Should I create another fixture that still has the colours correctly mapped on the DMX channel and then duplicate my layout and use another material to control colour?

    If it safe/reliable to split parameter control responsibility and have two materials and two MM fixtures controlling different parameters of 1 physical fixture?

    Also, is the material editable? I would like to add more options to the controls. for example the wave driving the tilt/pan/brightness animation is a sine wave. I would like to have all the typical LFO wave shapes and be able to create my own.

    I would also like to be able to add colour wheel control as another control section.

    This material is credited to Beatline. Is this the name of a developer within the MM team?

    Thanks!
  • mad-matt
    garageCube team
    Posts: 1615
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: Beatline - Mover wave material (moving head pan tilt controller)

    by mad-matt » Wed Jan 28, 2026 5:19 pm

    Should I create another fixture that still has the colours correctly mapped on the DMX channel and then duplicate my layout and use another material to control colour?
    Yes if you need to sample RGB for pan/tilt/zoom and other RGB for color, you need two fixtures. You can make two fixture definitions, one for RGB with other channels set to "Unused" (so it won't write DMX) and another fixture definition for all other channels for instance. Then you can patch both on the same address.
    If it safe/reliable to split parameter control responsibility and have two materials and two MM fixtures controlling different parameters of 1 physical fixture?
    Sure
    Also, is the material editable?
    Sure. You can also use MadAI to modify the shader if you're not used to coding shaders.
    Is this the name of a developer within the MM team?
    No that's from a user, thanks to him!

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