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applying a vertex noise to a selected group of quads

Posted: Fri Aug 03, 2018 6:57 pm
by Christian63
Hi,

I create 2 or more quads, join the corners, Create a CUE, group them with CTRL G then EDIT and choose "vertex noise" and adjust the settings. "update from current values". The vertex is reproduced in each surface.

Would there be a solution to join them in one single surface to apply either a group mask, vertex or mesh warping ?

Thank you.

Christian.

Re: applying a vertex noise to a selected group of quads

Posted: Sun Aug 05, 2018 1:36 pm
by mad-matt
What you want to do is to create a composition with multiple surfaces, and apply a transformation on this composition. To do so, I suggest using Syphon/Spout loopback:
- create another projector at a different position in the virtual space
- check the publish to syphon/spout option of the projector
- make your composition in this projector
- use the corresponding Syphon/Spout visual (in the visual list) on a quad in the output projector and apply the mesh warping / vertex noise etc. on this one

Cheers

Re: applying a vertex noise to a selected group of quads

Posted: Wed Aug 08, 2018 5:30 pm
by Christian63
Thank you for this very precise and useful answer.
Christian.