Hi
Generators have input for resolution parameters, but materials do not. What is the recommended workflow here? I have these considerations:
-resolution deosn't seem to be driven by the quad's output size because it gets softer as the quad gets bigger.
-Quad sampling the right aspect on a square material would be rendering material that is not used outside of the quad , seems unnecessary.
-Setting "Force media ration to" to get the right shape material is universal, rather than per material.
-While the in-joke isn't lost on me, why is 1024 the unchangeable default for materials?
Thanks
Jim