Material Resolution
Posted: Fri Feb 08, 2019 9:22 am
Hi
Generators have input for resolution parameters, but materials do not. What is the recommended workflow here? I have these considerations:
-resolution deosn't seem to be driven by the quad's output size because it gets softer as the quad gets bigger.
-Quad sampling the right aspect on a square material would be rendering material that is not used outside of the quad , seems unnecessary.
-Setting "Force media ration to" to get the right shape material is universal, rather than per material.
-While the in-joke isn't lost on me, why is 1024 the unchangeable default for materials?
Thanks
Jim
Generators have input for resolution parameters, but materials do not. What is the recommended workflow here? I have these considerations:
-resolution deosn't seem to be driven by the quad's output size because it gets softer as the quad gets bigger.
-Quad sampling the right aspect on a square material would be rendering material that is not used outside of the quad , seems unnecessary.
-Setting "Force media ration to" to get the right shape material is universal, rather than per material.
-While the in-joke isn't lost on me, why is 1024 the unchangeable default for materials?
Thanks
Jim