Soo i have a shader question,
is it possible to use the output of a material as an input texture in the material editor?
To specify a bit further what I'm trying to achieve, I made a quick mockup in shadertoy:
https://www.shadertoy.com/view/tl2Bzd
I know how to convert the shader to a MM material, but I can't figure out how to reference a texture from another quad layer
So basically in the example line 7 on shadertoy:
vec4 col = texture(iChannel0, uv1);
I need to replace "iChannel0" with something referencing the texture of another MM material.
Anybody here know how to do this? Is something like this possible?