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Edge blending two projectors on sphere

Posted: Mon Dec 21, 2020 9:22 am
by JJJJJJ
Hi,
I'm trying to do a sphere mapping with two projectors but I'm stuck in the edge blending.
How to make a good seamless on edge blending? Despite spending a lot of time to solve this problem, I couldn't find a solution.
It was easy to blend multiple projectors on the rectangle, but the blending sphere is a really hard job for me.

Thanks,

Re: Edge blending two projectors on sphere

Posted: Mon Jan 04, 2021 11:28 am
by mad-matt
Have you adjusted "left power" on the right projector quad & "right power" on the left projector quad ?
Did you tweak the gamma too ?

Re: Edge blending two projectors on sphere

Posted: Mon Jan 11, 2021 5:28 pm
by kevin_nguyen
Hi,
I also have event with sphere mapping for 3 faces (I calculated use 3 projectors) and I use 3D calibration function in MadMapper but I tried find the way to blending but not successful.
I saw your topic you calibrate with 3D or only in 2D, could you have some advice pls.
Many thanks,

Re: Edge blending two projectors on sphere

Posted: Tue Jan 12, 2021 9:34 pm
by mad-matt
We don't support edge blending on 3D surfaces. You can always do masks with gradient images made in photoshop (or the gradient material) and put it on a Quad with "Blend Mode" set to "Multiply". You can then use mesh warping to curve your gradient & use Color Controls FX to adjust contrast.