Control List buttons
  • simonhu
    member
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    Location: Switzerland
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    Control List buttons

    by simonhu » Sat Mar 13, 2021 11:42 am

    Hi everybody
    I asked during the Beta process if this feature will soon be implemented.
    We had again last week some troubles with the list. When you have many commands and you have not programmed then in a logical way (e.g. historically grown, etc.), you get mad because you loose the overview. Control buttons would be a great solution.

    Any plans to integrate that in MM4?

    https://forum.garagecube.com/viewtopic. ... 415#p58415
  • mad-matt
    garageCube team
    Posts: 1475
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: Control List buttons

    by mad-matt » Sat Mar 13, 2021 12:24 pm

    We can not select or sort similar commands next to each other.
    You can type a string in the search field, it will search in source channel name (ie /osc/MadMapper/myAddress) and in the destination control (ie /surfaces/Quad-1/opacity). So typing "opacity" will filter only controls to opacity.

    When clicking a control in the list, keyboard up & down array will go through the list.

    So what exactly is missing for you ?
  • franz
    madMapper master
    Posts: 1033
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    Location: Paris, France
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    Re: Control List buttons

    by franz » Thu Mar 18, 2021 1:59 pm

    I think that the ability to re-order items in the list would be the bare minimum.
  • jasonbeyers
    super8 member
    Posts: 125
    Joined: Mon Oct 08, 2018 7:16 am

    Re: Control List buttons

    by jasonbeyers » Fri Mar 19, 2021 8:08 pm

    Somewhat similar, as folks are talking about sorting lists of things that can grow organically & unpredictably over the course of a project: the list of texture inputs for shaders that can use them. viewtopic.php?f=29&t=35196

    Would be great if there was some kind of sorting / searching for the texture input drop-down menu, because at the moment that list is tied to when those texture sources were first created, without a logical sorting. Same for the controls list discussed in this thread.
  • mad-matt
    garageCube team
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    Joined: Mon Sep 09, 2013 5:50 pm

    Re: Control List buttons

    by mad-matt » Wed Mar 24, 2021 11:34 pm

    Somewhat similar, as folks are talking about sorting lists of things that can grow organically & unpredictably over the course of a project: the list of texture inputs for shaders that can use them
    We're working on that one
  • simonhu
    member
    Posts: 29
    Joined: Sat Mar 16, 2019 10:23 am
    Location: Switzerland
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    Re: Control List buttons

    by simonhu » Sun May 23, 2021 1:56 pm

    Somewhat similar, as folks are talking about sorting lists of things that can grow organically & unpredictably over the course of a project: the list of texture inputs for shaders that can use them
    We're working on that one
    Is there a date or a timeline available when we can expect that this feature will be integrated in new versions of Madmapper?

    Thank you.
  • mad-matt
    garageCube team
    Posts: 1475
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: Control List buttons

    by mad-matt » Mon May 24, 2021 10:02 pm

    In MM 4.1 beta 2, when selecting a media as input for another media / fx, you can now filter medias by name (same selection popup than for materials, generators, FXs, modules)

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