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Control List buttons

Posted: Sat Mar 13, 2021 11:42 am
by simonhu
Hi everybody
I asked during the Beta process if this feature will soon be implemented.
We had again last week some troubles with the list. When you have many commands and you have not programmed then in a logical way (e.g. historically grown, etc.), you get mad because you loose the overview. Control buttons would be a great solution.

Any plans to integrate that in MM4?

https://forum.garagecube.com/viewtopic. ... 415#p58415

Re: Control List buttons

Posted: Sat Mar 13, 2021 12:24 pm
by mad-matt
We can not select or sort similar commands next to each other.
You can type a string in the search field, it will search in source channel name (ie /osc/MadMapper/myAddress) and in the destination control (ie /surfaces/Quad-1/opacity). So typing "opacity" will filter only controls to opacity.

When clicking a control in the list, keyboard up & down array will go through the list.

So what exactly is missing for you ?

Re: Control List buttons

Posted: Thu Mar 18, 2021 1:59 pm
by franz
I think that the ability to re-order items in the list would be the bare minimum.

Re: Control List buttons

Posted: Fri Mar 19, 2021 8:08 pm
by jasonbeyers
Somewhat similar, as folks are talking about sorting lists of things that can grow organically & unpredictably over the course of a project: the list of texture inputs for shaders that can use them. viewtopic.php?f=29&t=35196

Would be great if there was some kind of sorting / searching for the texture input drop-down menu, because at the moment that list is tied to when those texture sources were first created, without a logical sorting. Same for the controls list discussed in this thread.

Re: Control List buttons

Posted: Wed Mar 24, 2021 11:34 pm
by mad-matt
Somewhat similar, as folks are talking about sorting lists of things that can grow organically & unpredictably over the course of a project: the list of texture inputs for shaders that can use them
We're working on that one

Re: Control List buttons

Posted: Sun May 23, 2021 1:56 pm
by simonhu
Somewhat similar, as folks are talking about sorting lists of things that can grow organically & unpredictably over the course of a project: the list of texture inputs for shaders that can use them
We're working on that one
Is there a date or a timeline available when we can expect that this feature will be integrated in new versions of Madmapper?

Thank you.

Re: Control List buttons

Posted: Mon May 24, 2021 10:02 pm
by mad-matt
In MM 4.1 beta 2, when selecting a media as input for another media / fx, you can now filter medias by name (same selection popup than for materials, generators, FXs, modules)