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Re: MadMapper on Linux. Anyway to get it to run or port it over?

Posted: Mon Aug 29, 2022 10:09 am
by Pierre Guilluy
We're not against having MadMapper on Linux, but porting to a new platform takes a lot of time to get right, and we're not sure it's worth the cost commercially yet.

However, we've ran some tests using MadMapper's Windows version on the Steam Deck running Steam OS / Arch Linux using the Proton compatibility layer.
While MadMapper started directly using the latest Proton (which is very impressive considering the number of dependencies and Windows-specific tricks we use on the Windows version of MadMapper) with pretty good engine performance, the user-interface ran very slow and the software was not very usable, at least on the Deck's low-power APU.

As a comparaison, MadMapper ran flawlessly on a Windows 11 installed on a SD-card on the same Steam Deck.

However, I would suggest you try the same on a Desktop computer, using Steam which comes standard with the latest Proton and facilitates software installation.

Re: MadMapper on Linux. Anyway to get it to run or port it over?

Posted: Mon Sep 12, 2022 9:56 am
by franz
MM on linux is unlikely to happen, as it would be too costly buisness-wise. Maybe 0.001% of MM users would be interested in.
I think we would prefer to focus on developping new features than porting the app to another system.

Re: MadMapper on Linux. Anyway to get it to run or port it over?

Posted: Tue Sep 13, 2022 7:17 pm
by lagelat
I'm interested in having a reliable free os on affordable PC ( I've got a new PC with 3 NVIDIA quadro, I5, 8go RAM, 1TO M2 for 1000€ but i'm spending so much time to set windows 11 for shows or theater or museum (no updates, remote desktop+GPU, etc....)
Gonna try proton...