Hello! It's taken me two days to figure out a problem with surface opacity animations. I have surfaces in my project that I tired to start at zero opacity, then move to a new destination at 100% opacity. The surfaces were simply "popping" to the location where I wanted them to go when moved them and updated the scene. I removed the opacity parameter, and moved the surface off stage and then the animations moved from point A in Scene-1 to point B in Scene-2. Surface opacity works if the surface doesn't move.
Why does this happen and is there a workflow I'm missing?
Thx!