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MadMapper 1.2 Release Candidate 3

Posted: Thu Mar 15, 2012 9:59 pm
by garageRoot
MadMapper 1.2 Release Candidate 3

Today we are providing a limited release of MadMapper 1.2. This RC is available to all registered users of MadMapper. Use your serial number to access the download link on the yourpace page:

http://www.madmapper.com/yourspace/

Release Notes:

New Features:
- Surface Masks
Masks can now be created on quads. Quads now have a built in mask option.

Fixes:
- Syphon media deselected when corresponding Syphon server stops
- Arrow keys are relative to the rotation of the surface and not the screen
- Project files can now be moved with or without the medias
- Drag & Drop in the input view now adds the media and selects it
- The surface inspector is automatically shown when a surface is selected


If you experience any problems with this release please contact us at support [at] garagecube [dot] com. Please include your system profile and a detailed description of the problem.

Note that this verison is for testing only and is not to be used in a production environment.

Happy testing!

MadMapper team

Re: MadMapper 1.2 Release Candidate 3

Posted: Thu Mar 15, 2012 10:53 pm
by scaryxpuppy
Brilliant, guys!!!

The ability to MASK quads individually just makes life so much easier !!

Many thanks

Gonna be experimenting with this all night !

Ta

PHIL

Re: MadMapper 1.2 Release Candidate 3

Posted: Thu Mar 15, 2012 11:20 pm
by te-c
The mask function will help me a lot for my next project.

Re: MadMapper 1.2 Release Candidate 3

Posted: Sat Mar 17, 2012 9:28 am
by VjKg
I know we were told not to but I could not resist. The masking worked great for my gig tonight. Thanks guys! Keep up the great work.

Re: MadMapper 1.2 Release Candidate 3

Posted: Sat Mar 17, 2012 4:53 pm
by sigmasix
VjKg wrote:I know we were told not to but I could not resist. The masking worked great for my gig tonight. Thanks guys! Keep up the great work.


you were told just so you can't complain if you have a crash during your show ;)

Re: MadMapper 1.2 Release Candidate 3

Posted: Sat Mar 17, 2012 6:42 pm
by boris
Happy to know ... :-)
VjKg wrote:I know we were told not to but I could not resist. The masking worked great for my gig tonight. Thanks guys! Keep up the great work.

Re: MadMapper 1.2 Release Candidate 3

Posted: Sun Mar 18, 2012 2:57 am
by VjKg
sigmasix wrote:
VjKg wrote:I know we were told not to but I could not resist. The masking worked great for my gig tonight. Thanks guys! Keep up the great work.


you were told just so you can't complain if you have a crash during your show ;)


I know. I did not intend to even use it but had this one layer with a live feed from the Kinect that had some spill because of a wall. I could have cropped in Modul8 but I had some layers underneath that would have needed cropping as well. I decided to roll the dice on an unpaid gig with 15 people in the audience. Everything worked great with my 35 layers.