pentagram quad
  • najrock
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    pentagram quad

    by najrock » Sun Jan 27, 2013 5:55 am

    So I am toying around with a model that has multiple dodecahedrons... I am able to map the individual pentagons using a quad with a mask inside of it but it is a little bit of a "ghetto" solution to be rolling to multiple venues on a tour cycle with... it would be much nicer to simply add one point to the quad and have that be that... I am not sure that there is a way to do this but am hoping there is some sort of idiot button I have not yet checked...


    Thanks!
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    NateMac
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    Re: pentagram quad

    by NateMac » Mon Jan 28, 2013 8:33 pm

    It would be great if they built in say a custom surface button, that gave the option to keep adding points.

    But till then, you could always just add a triangle.

    Image
  • najrock
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    Re: pentagram quad

    by najrock » Tue Jan 29, 2013 12:37 am

    yeah the triangle seems like the way to go huh.

    the custom surface option would be super handy... it seems like a no brainer there must be a really good reason for it not to exist... I am way to uneducated in the inner workings of the program to even speculate
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    colabs
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    Re: pentagram quad

    by colabs » Tue Jan 29, 2013 2:46 am

    FYI, if you just use the quad and turn on warp inputs, you can essentially make whatever shape you want. Just subdivide your warp gid until you have enough points to make whatever shape you want on your input side. Your "grid" will end up looking all crazy, but it does the trick. it works awesome for custom shapes like pentagrams, octagons, stars, etc.

    A
    Anthony Diehl
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    NateMac
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    Re: pentagram quad

    by NateMac » Tue Jan 29, 2013 3:56 am

    colabs wrote:FYI, if you just use the quad and turn on warp inputs, you can essentially make whatever shape you want. Just subdivide your warp gid until you have enough points to make whatever shape you want on your input side. Your "grid" will end up looking all crazy, but it does the trick. it works awesome for custom shapes like pentagrams, octagons, stars, etc.

    A


    Alright...well that solved everything....haha thanks for the input.
  • najrock
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    Re: pentagram quad

    by najrock » Tue Jan 29, 2013 6:35 am

    are you talking about mesh warping?

    that is what I did initially but it was skewing my video... I guess I didnt do the inputs tho...
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    colabs
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    Re: pentagram quad

    by colabs » Tue Jan 29, 2013 6:38 am

    Anthony Diehl
  • najrock
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    Re: pentagram quad

    by najrock » Wed Jan 30, 2013 8:22 am

    colabs wrote:Here ya go. This should make sense:

    http://www.youtube.com/watch?v=1AW8tS2zXEU&feature=plcp

    A



    :shock: thanks! :shock:

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