First of all, thanks for that massive update of your excellent software.
My question is about the Surface3D, as mentioned in the tutorial, we can input a texture layer to the Surface.
The type of the textured layer used is an Ambient Occlusion (AO) exported as a jpeg file.
So, is it possible to bake another type of texture like Normal map, Diffuse, Shadow etc. ?
If yes, should I bake it in a single file from my 3D application software (I use Blender) or in multiple files and let's say merge them in MadMapper?
Thanks in advance.