Hi guys, I started a post on the facebook madmapper user group page and was suggested by Vacintosh to post it on the forums, here is a link to the facebook post -> https://www.facebook.com/groups/madmapp ... 2142214935
Just wondering if anyone on here has had any luck hacking the default material shaders to map across the *entire* 3D object? Would be nice to send gradients rippling through the object and not just onto each individual face, as in the image below.
I understand that the material shaders are rendering for each pixel in the uv space, what would be ideal and super useful would be to have a vertex shader pass on each x,y,z location onto a fragment shader. I can achieve this functionality in Mapamok using openFrameworks to get the following effect......
Is anyone from Mad Mapper able to provide a super simple vertex shader that we can insert into the material shaders that allows for this. Thanks. Would be super useful to be able to have the option to mad to both spaces.