I'm building an interactive wall. The wall has 6 interactive areas that are triggered by different midi controls. When an area is "idle" it will show a looping video. When the area is triggered, it will show an "active" video until it reaches the end, And then the "idle" video for that area will start looping again.
The way I am trying to solution this, is the following: I have 2 overlapping quads for each area. 1 is mapped to the idle video which is always looping. The other quad is mapped to the active video which is set to play until the end. I have cues setup for the "active" quad to toggle the visibility on, and restart the video. This is functioning properly. The issue I am running into is, the next step in the cue is supposed to toggle the visibility of the "active" quad to off(after the active video has reached the end). It doesn't, it just reaches the end of the active video and stops there.
Is there a simpler way to do this? Is there something wrong with the way I am setting this up? Do I need to use a cue scheduler for each of these areas(having troubles with this type of setup as well)?
I would really appreciate the help, thanks!