I hope this is a basic question about TRIMMING quad output
Posted: Wed Dec 05, 2018 10:07 pm
I am working with an image as the media. So when I create a Quad, I see it large in the output view. I want to be able to map the corners of that quad to a much smaller space, BUT WITHOUT affecting the perspective, scale, or appearance at all of the output view. I would call this TRIMMING. Can you TRIM an output quad--that is, map it without altering the scale or perspective?
For example, let's say that a face closeup quad occupies the entire projection area. Can you trim(map) the quad down to eye without changing the size of the eye, leaving nothing but the eye?
For example, let's say that a face closeup quad occupies the entire projection area. Can you trim(map) the quad down to eye without changing the size of the eye, leaving nothing but the eye?