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Playing back a 16:9 clip in a wider aspect ratio setup

Posted: Thu Mar 21, 2019 5:50 pm
by samulj
I have a two projector setup in which most of the material I'm outputting is in 2580x1080 format.

However, I need to run a couple of 1920x1080 clips centered on the screen during the set, too.

Now, if I place a 1920x1080 clip in my 2580x1080 project, the side pixels are being stretched in order to fill the whole 2580 pixel width (see attachment)

Is it possible to turn off the streching of the side pixels? If not, what would be a good way to get rid of the problem?

Re: Playing back a 16:9 clip in a wider aspect ratio setup

Posted: Mon Mar 25, 2019 3:21 pm
by mad-matt
You should create another Quad surface for the 16:9 medias if you want to have black on the edges.
If you want the 1920x1080 to be stretched on, the 2580x1080 output you can use the option "Force media ratio" option in master tab.

Re: Playing back a 16:9 clip in a wider aspect ratio setup

Posted: Mon Mar 25, 2019 9:40 pm
by samulj
You should create another Quad surface for the 16:9 medias if you want to have black on the edges.
If you want the 1920x1080 to be stretched on, the 2580x1080 output you can use the option "Force media ratio" option in master tab.
Thanks for the tips!

This time, I'd rather stick with the same two surface setup for the whole project. I'm using two quad surfaces output to two projectors for the widescreen image. The quads have to be tweaked at every gig in order to maintain the proper aspect ratio on screen, and the less tweaking/remapping I need to do while setting up in sometimes very limited time, the better.

I decided to fix this particular problem by rendering the odd 16:9s with 1px black on left and right sides. In another type of setup it would def make more sense to have dedicated 16:9 quad or quads.

Re: Playing back a 16:9 clip in a wider aspect ratio setup

Posted: Tue Mar 26, 2019 12:18 am
by mad-matt
I decided to fix this particular problem by rendering the odd 16:9s with 1px black on left and right sides
Hehe, why making things more complicated ;-)