Hi, I am trying to wrap a UV map textured around my 3D surface object in Madmapper. In C4D, the texture wraps perfectly to my model. However, when I import the model and texture into Madmapper, it doesn't wrap correctly and it seems like extra geometry has been added to my UV map somewhere along the process. You can see in the attached screenshots that my UV map on the right side of the screen in C4D looks find and the same map on the left side of the screen in Madmapper looks way different.
Anyone know what's going on?