Extra UVs on 3D Surface Object
  • syntheticlives
    junior Member
    Posts: 2
    Joined: Mon Mar 25, 2019 11:24 pm

    Extra UVs on 3D Surface Object

    by syntheticlives » Tue Mar 26, 2019 12:40 am

    Hi, I am trying to wrap a UV map textured around my 3D surface object in Madmapper. In C4D, the texture wraps perfectly to my model. However, when I import the model and texture into Madmapper, it doesn't wrap correctly and it seems like extra geometry has been added to my UV map somewhere along the process. You can see in the attached screenshots that my UV map on the right side of the screen in C4D looks find and the same map on the left side of the screen in Madmapper looks way different.

    Anyone know what's going on?
    Attachments
    Screen Shot 2019-03-25 at 6.30.52 PM copy.jpg
    Screen Shot 2019-03-25 at 6.30.52 PM copy.jpg (116.2 KiB) Viewed 1706 times
    Screen Shot 2019-03-25 at 6.30.49 PM copy.jpg
    Screen Shot 2019-03-25 at 6.30.49 PM copy.jpg (93.55 KiB) Viewed 1706 times
  • franz
    madMapper master
    Posts: 1033
    Joined: Fri Feb 18, 2005 7:05 pm
    Location: Paris, France
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    Re: Extra UVs on 3D Surface Object

    by franz » Wed Mar 27, 2019 3:06 pm

    it looks like your uvs have been exported incorrectly, if exported at all.
    Have you unwrapped your uvs in C4d ? there doesn't seem to be any uv modifier on your object...
    (but I'm not c4d pro)

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