DMX alpha?
  • Teunkneus
    activ8 member
    Posts: 59
    Joined: Thu Feb 01, 2018 5:15 pm

    DMX alpha?

    by Teunkneus » Thu Jun 06, 2019 10:38 am

    DMX output: possibility to use media Alpha channel in fixtures (using expressions) and to ignore alpha channel for R,G,B,W,L,C,M,Y,K values (useful to driver RGBW LEDs from a RGBA movie or syphon/spout stream)

    I'm not that in to DMX but I was wondering if it would be possible to put animations on top of each other? so I want an array of lights which trigger a animation. But when a second trigger is done the leds will finish the first trigger and start the second at the same time.
    It looks like I need to stop the first animation.
  • mad-matt
    garageCube team
    Posts: 969
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: DMX alpha?

    by mad-matt » Fri Jun 07, 2019 9:43 am

    You can use the loopback texture, check this tutorial: ... YI8Bjz_wNg
    There are other ones about Syphon/Spout looback.

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