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Refractor 2D FX -bogging down performance. -Bug??

Posted: Fri Feb 11, 2022 5:35 am
by d4damager
I've noticed that as I test the look of different textures among 2 surfaces using the Refractor 2D FX. The last selected texture still shows a value of 1 in the materials palette as if it was still being used. As I continue to select more textures, the render engine starts to bog down. Am I doing something wrong?? See attached screenshot.

Re: Refractor 2D FX -bogging down performance. -Bug??

Posted: Fri Feb 11, 2022 2:25 pm
by mad-matt
I can't reproduce this issue. Could you send a sample project file that reproduces the problem ?
Can you send a log file:
- Cmd/Click or Ctrl/click on Tools menu and choose Enable Log
- Restart MM
- Reproduce the issue
- Menu Tools / Send Current Log

Re: Refractor 2D FX -bogging down performance. -Bug??

Posted: Fri Feb 11, 2022 6:29 pm
by jasonbeyers
i think this is one of the FX i had published recently. Following this thread in case there is something about this FX that might need adjustment /revision

Re: Refractor 2D FX -bogging down performance. -Bug??

Posted: Tue Feb 15, 2022 11:35 pm
by d4damager
The issue occurs when multiple surfaces are selected... I'll create a video and send log this evening.

Re: Refractor 2D FX -bogging down performance. -Bug??

Posted: Thu Feb 17, 2022 10:36 am
by d4damager
Log submitted.. I've notice the issue happens with any Surface FX that uses Render Texture. No problems when only 1 Quad is selected.... Multiple Quads selected reproduces the issue.

Re: Refractor 2D FX -bogging down performance. -Bug??

Posted: Thu Feb 17, 2022 10:56 pm
by mad-matt
Ok, we solved this issue. It will be in 5.0.6