Does anyone know the max size of a DMX fixture grid? Is there a limit on the the number of unmapped pixels?
I have a rather complex fixture that is laid out on a giant grid. When I have a 100x76 (WxH) fixture, all my DMX outputs work for the 3159 pixels (9477 channels). When I use the same amount of channels, but make the grid 200x152, adding an "unmapped" box between each mapped channel, the DMX output is cut off at the bottom. I am doing this to try and account for the distance between each pixel in my matrix.
I generate the fixtures with a script and can see in madmapper the universes and channels count are identical between the 2 fixture types. You can see the high density and low density screenshots below.
Worth noting that the channel numbering starts from the bottom, meaning the first few thousand channels/universes are being omitted.