Perspective quad input
  • charlescid
    junior Member
    Posts: 5
    Joined: Thu Sep 27, 2012 2:23 pm

    Perspective quad input

    by charlescid » Thu Sep 27, 2012 2:27 pm

    Hello
    I want to have perspective quad in the input, i know i have already seen that but i don't remember how to do it.
    On the input screen, i can't move only one point of my quad as on the outpout screen. Madmapper moves automatically 2 points...
    The corner stays at 90°...
    Thx
    Charles
  • franz
    madMapper master
    Posts: 848
    Joined: Fri Feb 18, 2005 7:05 pm
    Location: Paris, France
    Contact:

    Re: Perspective quad input

    by franz » Thu Sep 27, 2012 11:20 pm

    use a grid warp with minimal subdivisions
  • charlescid
    junior Member
    Posts: 5
    Joined: Thu Sep 27, 2012 2:23 pm

    Re: Perspective quad input

    by charlescid » Fri Sep 28, 2012 12:55 am

    thx a lot :)
  • vert3kz
    junior Member
    Posts: 4
    Joined: Wed Sep 11, 2013 12:18 pm

    Re: Perspective quad input

    by vert3kz » Wed Sep 11, 2013 12:36 pm

    Where can I find gridwarp? I only see Add a quad, Add a triangle, Add a circle, Add a mask, Add a fixture...
  • mad-matt
    garageCube team
    Posts: 1011
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: Perspective quad input

    by mad-matt » Thu Sep 26, 2013 12:42 pm

    Make a quad, activate "mesh warping" (in the quad parameters) and check the option appearing below ("Show input mesh")

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