Artnet framerate limit

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Re: Artnet framerate limit

Postby franz » Sun Jun 12, 2016 11:32 pm

latest 2.5 beta has the feature to limit art net to your desired framerate
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Re: Artnet framerate limit

Postby broken » Sat Jun 25, 2016 5:31 pm

franz wrote:latest 2.5 beta has the feature to limit art net to your desired framerate

is there another beta in the pipeline? the latest 2.5 beta expired some time ago now
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Re: Artnet framerate limit

Postby mad-matt » Mon Aug 22, 2016 5:45 pm

For information, with MadMapper 2.5 you can set the maximum ArtNet FPS in preferences. The default value is 44.

MadMapper will not send ArtNet DMX packets if nothing has changed in the video, so if you're using a Syphon input at 60 FPS, MadMapper will send a maximum of 60 ArtNet DMX packets per second. If you're using a movie at 30 FPS, it will send 30 packets per second.
Using more than 44 FPS ArtNet can be useful with LEDs, since some LED controllers can control lights much faster than 44 FPS (Advatek Pixelite is limited to 100 FPS and we tested with 400 universes at 100 FPS and got great results).

In general working at 25 / 30 / 50 or 60 FPS is great. The ideal is the your whole chain, from the input to the light, is working at the same FPS. For instance if you use a movie at 60 FPS and set the maximum ArtNet to 60, MadMapper will send 60 FPS, but if you are then using an ArtNet->DMX node, you then getting to DMX electrical protocol which is limited at 44-45, then it's better to work with a movie at 44 or lower or you'll skip too many frame. Ideally in this case working with content at 44 FPS would be optimal.

But if you're sending Modul8 syphon output to LEDs using an Advatek Pixelite, Modul8 will be locked on the screen (60FPS), so MadMapper will receive 60 FPS, MadMapper max ArtNet FPS must be increased to 60 FPS or more (1000 ;-), MadMapper will then send one ArtNet packet for each Syphon frame, the Pixelite will send the 600 FPS on LEDs. In this case, it will be perfect.

To get more than 60 FPS, you need MadMapper not to be synced on your screen. MadMapper graphic engine is displaying on the previews and on the outputs, if you have no projector in your project and you collapsed your previews, MadMapper will no more be blocked by your screen refresh rate and you can go to higher FPS :-)
It's a bit tricky, but that's a hacker feature, and hackers must suffer, normal people will enjoy a simple and easy life
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Re: Artnet framerate limit

Postby broken » Mon Aug 22, 2016 6:36 pm

broken wrote:
franz wrote:latest 2.5 beta has the feature to limit art net to your desired framerate

is there another beta in the pipeline? the latest 2.5 beta expired some time ago now


The download link in Newsletter #11 for beta 2 still links to beta 1.. which has been expired for 25 days now..

Is anyone besides support & the GC team using beta 2? Where did you get it? and how can I install it?
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Re: Artnet framerate limit

Postby mad-matt » Mon Aug 22, 2016 8:32 pm

We updated to beta 4 just now. Please re-download
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Re: Artnet framerate limit

Postby broken » Tue Aug 23, 2016 1:13 am

mad-matt wrote:We updated to beta 4 just now. Please re-download

Where? How?

There's no link in my "yourspace" other than to register for the beta newsletter.. which just emails me newsletter #11 with beta2, which links to beta1, which is expired by 25 days..

here's the email that just came in:

"GarageCUBE via mlsend3.com

7:12 PM (0 minutes ago)

to me
MadMapper 2.5 Beta 1 // Link Update May 27th
MadMapper BETA Program Newsletter #11
MADMAPPER 2.5 beta 2 Release "

edit: I guess the link has been updated, but the newsletter still says beta 2.. somewhat confusing to say the least
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Re: Artnet framerate limit

Postby mad-matt » Wed Aug 24, 2016 10:46 am

We updated the link that is in the BETA program newsletters. Inbetween you should have received the beta 4 newsletter
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