MadLight Offset DMX Channels
  • rhansen
    junior Member
    Posts: 3
    Joined: Wed Oct 09, 2013 4:01 am

    MadLight Offset DMX Channels

    by rhansen » Wed Oct 09, 2013 8:10 am

    Hi

    We have some LED baton lighting fixtures I wish to use with madlight, but I suspect their DMX channels are not fully supported. They are 16 Channel as below:

    1: Master intensity 0% - 49%, Strobe 50%-100%
    2: All R
    3: All G
    4: All B
    5: 1/4 R
    6: 1/4 G
    7: 1/4 B
    8: 2/4 R
    9: 2/4 G
    10: 2/4 B
    11: 3/4 R
    and so on with 3/4RGB and 4/4RGB. The master int. needs to be up for any of the other channels to function. I want to ignore channels 2-4 as this reduces the amount of mapped pixels.

    I can make it all work as if it was 4 channel with the LRGB preset with L set to 49%, which is a start, but I'm hoping to make use of as much resolution as possible.

    Anyone have ideas on a workaround, like being able to "park" a channel at a value and skip other channels? we have another baton that has 3 segments and an FX channel, which I would also like to exclude from the channels in MadMapper.
    While here, what does the "chan. offset" do in the fixtures editor?


    Regards,
    Ryan
  • franz
    madMapper master
    Posts: 1033
    Joined: Fri Feb 18, 2005 7:05 pm
    Location: Paris, France
    Contact:

    Re: MadLight Offset DMX Channels

    by franz » Mon Oct 14, 2013 2:16 pm

    MM 1.6 will feature custom channels adressing.
    No ETA yet.

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