by texicwaste13 » Thu Oct 09, 2014 7:18 pm
brilliant, by using quartz patch you were able to " spin" your object in a 3d view using the planes as place mats, and you apply all your control inputs into the patch (?) allowing for the ps4 controller to effect the rotation and presets, while the audio analysis is in the patch. Also,by using the bars ( I assume you mean by specially designed, you used different length's of led bars) after the one channel dimmers, all you had to do was assign channels to them in your quartz map ( channel 64 for example may only have 62 pixels, where channel 65 may have 80, etc) so the direction is right without the need for excruciating placement. Do you guy's have a plan to implement a pixel map system in MM? It would be so cool to just count your pixels and place them on a map in the direction you want them to go to be effected by the video or other inputs in back of it. And, do you have any interest in incorporating a 3d view in Madlight as a Madlab invention?
So honored to have you respond to my questions and comments Franz, you ARE a true genius. I have been showing your works to any and everyone who will listen and learn.
cheers