masking Curves help
  • balamsoto
    activ8 member
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    Joined: Thu Feb 05, 2015 8:13 pm

    masking Curves help

    by balamsoto » Tue Apr 21, 2015 1:26 am

    Hi,
    madmaper is a great tool!
    been trying to mask round edges but I can not figure it out how mask clean edges

    see pic attach for details of mask

    thanks in advance
    Attachments
    mapper.png
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  • balamsoto
    activ8 member
    Posts: 57
    Joined: Thu Feb 05, 2015 8:13 pm

    Re: masking Curves help

    by balamsoto » Wed Apr 22, 2015 3:23 pm

    any one?
  • marcindo
    member
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    Joined: Thu Apr 18, 2013 10:36 am

    Re: masking Curves help

    by marcindo » Sat May 09, 2015 12:53 pm

    is this a feature in the current MM 1.7.2??? I also need to know how to create curved masks is this possible?
  • franz
    madMapper master
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    Re: masking Curves help

    by franz » Sun May 24, 2015 10:54 pm

    this will be solved with MM 2.0, due out soon (very soon)
  • ziogas
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    Re: masking Curves help

    by ziogas » Wed May 27, 2015 8:46 am

    I am just making lots of dots. It becomes seamless at some point, however it is really annoying - the impossibility to use Bezier when masking :(
  • ziogas
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    Re: masking Curves help

    by ziogas » Sat Aug 29, 2015 11:16 am

    franz wrote:this will be solved with MM 2.0, due out soon (very soon)

    so, is it solved?
  • franz
    madMapper master
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    Re: masking Curves help

    by franz » Mon Aug 31, 2015 9:28 pm

    semi-sovled.
    use multiple inputs, the one on top in multiply or substarct blending mode
  • FranzKarl
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    Re: masking Curves help

    by FranzKarl » Thu Nov 24, 2016 2:05 pm

    hi there, l would like to know if the problem is solved, l would like to use a curved mask, no angles, and respecting the ratio and grid source.
  • mad-matt
    garageCube team
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    Re: masking Curves help

    by mad-matt » Thu Nov 24, 2016 10:45 pm

    No, there is no bezier on masks, but as Frz said, since 2.0 you can use a greyscale picture on a quad and set its "blend mode" to "multiply" or "subtract". Then you can strech it, you can do perspective on your "mask image quad", and do mesh warping.
    You can also use a black image and make a quad with mesh warping to have bezier curves on the edges. However working with a picture of your mask is easier.
    We still have the bezier masks high in the whishlist, so keep inform about updates.
  • FranzKarl
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    Re: masking Curves help

    by FranzKarl » Thu Nov 24, 2016 10:54 pm

    Thank You Mad-Matt l Get it, nice trick !! Thx !!!
  • FranzKarl
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    Re: masking Curves help

    by FranzKarl » Tue Nov 29, 2016 4:03 pm

    Hi again,

    So l tried successfully the trick with masking surfaces with bezier like you said and it was working very well, but l canted do everything l wanted :

    l needed a central mapped surfaces with curves, and around this surface l wanted to uses several mapped surfaces, those with one single common extended source. This means l canted super pose a mask and the surfaces. Maybe it is hard to explain, maybe it is better to understand with this screencapture :

    Image

    l had to mask the video around the eye (ok this could be improved on my side but l had no time for this)
    l wanted the "jewels" using the same image source, l mean not using the same source on multiplied surfaces, but on background cutted by several mask, l mean using an undistorted source (like l often do).

    but l canted because the surfaces of the eye are masking the jewels, and if l put the jewels on the first level/layer, the mask of the jewels would mask the eye..

    That is why l also would like to use masks with beziers.

    But l have to say on this project l had fun anyway :lol: :lol: :lol: and the trick with the curved surfaces helped me a lot !! Thanks !

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