MAD + deckling quad
  • generalh
    member
    Posts: 16
    Joined: Wed Nov 14, 2012 11:41 pm

    MAD + deckling quad

    by generalh » Fri Jan 20, 2017 12:03 pm

    Hello,
    I use a Mac Pro late 2009 with a decklink quad V1 4ins+4outs...
    OS X capitan doesn't show up outputs from the card
    but when i use Millumin i can see and use them
    but not in Mad is there a trick to make this run like Millumin?
    Having heavy duty with mapping i would prefer use Mad instead of Millumin
    Until now i syphon Mad to Millumin but it's weird i would like to get rid of Millumin for this show
    Thank you
    Cheers
    H.
  • generalh
    member
    Posts: 16
    Joined: Wed Nov 14, 2012 11:41 pm

    Re: MAD + deckling quad

    by generalh » Sat Jan 21, 2017 1:08 pm

    Bump!!!
  • mad-matt
    garageCube team
    Posts: 333
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: MAD + deckling quad

    by mad-matt » Sat Jan 21, 2017 5:10 pm

    MM is directly rendering OpenGL on the video output. To support BlackMagic output we need to render in an offline surface in the discrete graphics card, download it back from the GPU to the computer memory to send it to BlackMagic output. It's in the whishlist yet but there's no deadline fixed. So for the moment using a Syphon->BlackMagic is the solution (and should not affect performances that much)
  • TheYouth
    member
    Posts: 16
    Joined: Sun May 15, 2016 4:39 pm

    Re: MAD + deckling quad

    by TheYouth » Mon Aug 28, 2017 6:07 pm

    Any update on this? Would be great having this :)
  • mad-matt
    garageCube team
    Posts: 333
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: MAD + deckling quad

    by mad-matt » Tue Aug 29, 2017 11:17 am

    Still in the list...

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