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Using presets to change quad content but not positions

Posted: Sat Jun 24, 2017 1:20 am
by jamie.g
Hi All

If you have a project with multiple presets and the position of your mapping object or the projector is moved, do you just have to realign every preset? Is there a way to realign the first preset and have the fixed/updated quad positions track through the presets or better yet have a master quad positioning that effects the whole project?

This is severely affecting my use of this software as I have a project of about 30 presets for a show however performer may move the projection object while on top of them. I happy to realign one preset at the begining of each show but was really surprised when i went to the next preset to find the quad sprung back to their original saved state.

This means I am spending hours prior to each show repeating the same realignment over and over again in order to ensure consistency from patch to patch.

ANY help would be greatly appreciated.

Jamie

Re: Using presets to change quad content but not positions

Posted: Sat Jun 24, 2017 10:43 am
by mad-matt
We're working at making something better than presets in the future. At the moment, I would advise not using presets if possible.
What do you change between each preset ?

Re: Using presets to change quad content but not positions

Posted: Sun Jun 25, 2017 2:44 am
by titan44
It's a very good idea, if the positions of the quads follows or copy the state of one preset.

The presets are very useful because you can trigger the scenes... I use the presets a lot.

Meanwhile, I found a solution, I don't know if this is good four you but.. this work for me.

Make a Group with all the Quads into it.
when you get all the quads, yo can move them (group selected)

if you need adjustments press ALT and move the corners with the mouse.

Now, the problem is how trigger the scenes. (Mute the specific quads when you don't need them).

I do it with a OSC timeline app.

Regards and succes

jamie.g wrote:Hi All

If you have a project with multiple presets and the position of your mapping object or the projector is moved, do you just have to realign every preset? Is there a way to realign the first preset and have the fixed/updated quad positions track through the presets or better yet have a master quad positioning that effects the whole project?

This is severely affecting my use of this software as I have a project of about 30 presets for a show however performer may move the projection object while on top of them. I happy to realign one preset at the begining of each show but was really surprised when i went to the next preset to find the quad sprung back to their original saved state.

This means I am spending hours prior to each show repeating the same realignment over and over again in order to ensure consistency from patch to patch.

ANY help would be greatly appreciated.

Jamie

Re: Using presets to change quad content but not positions

Posted: Sun Jun 25, 2017 2:55 am
by jamie.g
mad-matt wrote:We're working at making something better than presets in the future. At the moment, I would advise not using presets if possible.
What do you change between each preset ?


I change the content of each quad as well as how the content is distributed between the quads collectively. In addition to this I use the colour mix for each quad also.

I see that modul8 would sold some of these issues however because I work at a school we have no remaining budget to purchase a license before the show in 3 weeks. In addition to this it would be difficult for me to convince my boss to purchase additional software so soon after the purchase of madmapper. As I said our school doesn't have a great deal of money for these sorts of things.

Is there any idea of a timeline for when preset might become useable? Is there any chance of obtaining even a temporary Modul8 license to get me through this show? It is running through July and September.

Re: Using presets to change quad content but not positions

Posted: Sun Jun 25, 2017 3:00 am
by jamie.g
titan44 wrote:It's a very good idea, if the positions of the quads follows or copy the state of one preset.

The presets are very useful because you can trigger the scenes... I use the presets a lot.

Meanwhile, I found a solution, I don't know if this is good four you but.. this work for me.

Make a Group with all the Quads into it.
when you get all the quads, yo can move them (group selected)

if you need adjustments press ALT and move the corners with the mouse.

Now, the problem is how trigger the scenes. (Mute the specific quads when you don't need them).

I do it with a OSC timeline app.



[/quote]

Thanks for the tip. If it was only a few present I can certainly use that as a workaround however my show has upwards of 30 presets (2 hour theatre show) unfortunately this would result in 100s of duplicate quads using your method but I will certainly give it a go as I am desperate at this point in time.

Thanks for the tip

Re: Using presets to change quad content but not positions

Posted: Sun Jun 25, 2017 3:52 am
by titan44
ok, to bad...

Only for curiosity.

How many Quads can be repeated ... necessarily?

If the scenes share position of the images, you only need to map with a Quad where it is needed.

And obviously select and play the multimedia file from wherever the scene requires it.

All with a simple play button, or some midi note.

Well, I only give ideas, in order to help, I do not know what the structure of your show is like. I hope you find an easy solution to your need.

Greetings from Mexico.

Re: Using presets to change quad content but not positions

Posted: Mon Jun 26, 2017 1:37 am
by jamie.g
titan44 wrote:ok, to bad...

Only for curiosity.

How many Quads can be repeated ... necessarily?

If the scenes share position of the images, you only need to map with a Quad where it is needed.

And obviously select and play the multimedia file from wherever the scene requires it.

All with a simple play button, or some midi note.

Well, I only give ideas, in order to help, I do not know what the structure of your show is like. I hope you find an easy solution to your need.

Greetings from Mexico.


Unfortunately the repetition of quads for different content would result in way too many quads (lots of different content for each quad). The simplest option would be for the program to hold the quads positions based on the first preset but it seems like this is not available in this software.

Thanks for the tip

Regards and greetings from Sydney Aus

Re: Using presets to change quad content but not positions

Posted: Mon Jun 26, 2017 10:44 am
by mad-matt
No there's no such option. As Titan said, you should update preset by preset. We are working at replacing presets by something much more configurable.

Re: Using presets to change quad content but not positions

Posted: Tue Jun 27, 2017 1:57 am
by jamie.g
mad-matt wrote:No there's no such option. As Titan said, you should update preset by preset. We are working at replacing presets by something much more configurable.


Thanks! Cant wait to see what you guys come up with! :)

Re: Using presets to change quad content but not positions

Posted: Tue Aug 29, 2017 1:50 pm
by fekril
Bonjour, oui C vraiment un problème de ne pas avoir un "master quad positioning that effects the whole project"
voici une solution que j'utilise.
je duplique l'application madmapper, et la renomme madmapper2.
je fais mon projet de mapping avec madmapper1
et ouvre le second madmapper2 en récupérant le syphon comme "masterquad" pour tous les presets de mon projet madmapper1
je n'ai qu'un seul callage a faire sur le 2 , et tous mes presets du 1 sont recaler.

En fait j'ouvre deux madmapper, l'un fait les callages de base, l'autre fait le master quand je déplace mon show mapping.
on peut le faire avec un autre soft de mapping qui récupère le syphon aussi
Fun...

Re: Using presets to change quad content but not positions

Posted: Tue Aug 29, 2017 5:19 pm
by mad-matt
Dans ce cas tu peux aussi le faire avec deux projecteurs dans un seul MadMapper (mieux pour les performances GPUs), un projecteur qui sort uniquement en Syphon (MM 3.0) et l'autre qui affiche un Quad avec le Syphon sur le projecteur physique...
Une solution plus propre arrivera dans une future version.

Re: Using presets to change quad content but not positions

Posted: Tue Aug 29, 2017 6:51 pm
by fekril
Yes pas mal aussi :D

je vient d'essayer, mais C pas tip top, car l'idée de base est de pouvoir recaler tous les presets mappés d'un projet,

Or quand on déclare un nouveau VP avec un nouveau quad de recallage qui va récupérer le syphon, il n'est pas dans les presets, donc si on a 100 preset il faut faire 100X un copier coller et réactualisation des anciens presets. une bonne grosse galère, je préfère faire avec un deuxième madmapper ou autre, a moins évidement de prévoir tous cela en amont en début de projet. ça j'y avait pas penser...

Bref, on accueillera la nouvelle fonction avec grande allégresse. :wink:

Re: Using presets to change quad content but not positions

Posted: Tue Aug 29, 2017 8:18 pm
by mad-matt
Exact !

Re: Using presets to change quad content but not positions

Posted: Tue Oct 22, 2019 11:52 pm
by Monori
Bonjour,
Désolé de déterrer ce vieux sujet, mais est-ce qu'il existe aujourd'hui un moyen de verrouiller la position des quads lorsqu'on change de scène ?

Mon problème est le suivant :
Je prépare mes shows à l'avance avec une image de la zone projetée et j'aligne mes quads dessus. Je prépare une vingtaine de scènes qui modifient le contenu des quads.
Le jour du show, il y a toujours des ajustements à effectuer sur la position des quads car la structure sur laquelle je projette peut varier un peu par rapport à l'image initialement utilisée. Le problème c'est que je dois alors réajuster tous mes quads sur chaque scène et c'est très long. L'idéal serait de pouvoir modifier la position des quads sur toutes les scènes en uen seule fois.

(I can translate in english if necessary)

Re: Using presets to change quad content but not positions

Posted: Wed Oct 23, 2019 9:47 am
by mad-matt
Bien sûre. Il est possible,
- soit d'enregistrer des cues au lieu des scènes, et de ne pas y intégrer la géométrie (ou de la supprimer par la suite)
- soit de mettre à jour la géométrie des surfaces en une seule fois dans toutes les scènes: suivre l'explication ici: viewtopic.php?f=29&t=10463#post_content32488
N'hésite pas si qqchose n'est pas clair.