Sound reactive installation
  • AgentD
    member
    Posts: 44
    Joined: Sun Nov 18, 2012 7:19 am

    Sound reactive installation

    by AgentD » Sun Apr 15, 2018 7:29 pm

    I have a project that involves the sound reactive visuals being projected on to an object. My idea is to load specific animation clip to MadMapper (via syphon) depending on the volume of the sound input (people talk to the microphone). I have done a lot of research and what I have found so far is to use processing and "apply" the effects to the image based on the volume, but not to "load" or "play" a specific clip based on the volume.

    Does anyone have any experience with such things? I know just basics of processing but I don't think it's possible to do this with Processing as I haven't seen any examples. If yo have any ideas or suggestions of where I can get started I would really appreciate it. Thank you!!

    AD
  • Teunkneus
    member
    Posts: 22
    Joined: Thu Feb 01, 2018 5:15 pm

    Re: Sound reactive installation

    by Teunkneus » Mon Apr 16, 2018 10:58 am

    You could try MAX MSP
  • mad-matt
    garageCube team
    Posts: 573
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: Sound reactive installation

    by mad-matt » Wed Apr 18, 2018 3:00 pm

    You can also write a Python script in MadRouter.
    It has audio input, ie
    mad.getChannelValue("/audioin/default/amplitude").getDouble()
    and MIDI/OSC output, where you can write to MadMapper, ie
    mad.setChannelValue("/osc/OSC_OUT/medias/Lines Patterns/apply_to_all_surfaces",mad.boolValue(true))
    Check Help / Documentation for more info
  • AgentD
    member
    Posts: 44
    Joined: Sun Nov 18, 2012 7:19 am

    Re: Sound reactive installation

    by AgentD » Fri Apr 20, 2018 12:32 pm

    You could try MAX MSP
    Thank you. I am looking into it.

    I just read about Isadora. Do you think Isadora would work?

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