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Sound reactive installation

Posted: Sun Apr 15, 2018 7:29 pm
by AgentD
I have a project that involves the sound reactive visuals being projected on to an object. My idea is to load specific animation clip to MadMapper (via syphon) depending on the volume of the sound input (people talk to the microphone). I have done a lot of research and what I have found so far is to use processing and "apply" the effects to the image based on the volume, but not to "load" or "play" a specific clip based on the volume.

Does anyone have any experience with such things? I know just basics of processing but I don't think it's possible to do this with Processing as I haven't seen any examples. If yo have any ideas or suggestions of where I can get started I would really appreciate it. Thank you!!

AD

Re: Sound reactive installation

Posted: Mon Apr 16, 2018 10:58 am
by Teunkneus
You could try MAX MSP

Re: Sound reactive installation

Posted: Wed Apr 18, 2018 3:00 pm
by mad-matt
You can also write a Python script in MadRouter.
It has audio input, ie
mad.getChannelValue("/audioin/default/amplitude").getDouble()
and MIDI/OSC output, where you can write to MadMapper, ie
mad.setChannelValue("/osc/OSC_OUT/medias/Lines Patterns/apply_to_all_surfaces",mad.boolValue(true))
Check Help / Documentation for more info

Re: Sound reactive installation

Posted: Fri Apr 20, 2018 12:32 pm
by AgentD
You could try MAX MSP
Thank you. I am looking into it.

I just read about Isadora. Do you think Isadora would work?