Re-animating a Dinosaur Skeleton with Madmapper + VDMX

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Re-animating a Dinosaur Skeleton with Madmapper + VDMX

Postby jeanpoole » Wed Feb 29, 2012 1:25 pm

I was performing in the foyer of the Australian Natural History Museum, but what I really wanted to do - was project onto the dinosaur skeleton I'd been shown earlier... and I could only do it during a small break in our performance. This is where Madmapper's spatial scanner function was a treat! I was able to generate a mask really quickly, touch it up in photoshop and launch into some experiments with VDMX, to see which sorts of clips looked best on the dinosaur bones... was very much fun, and wouldn't have been possible in such a small time, without the Spatial Scanner!

http://vimeo.com/jeanpoole/reanimatingdinosaurs
http://www.skynoise.net/projects/re-animating-dinosaur-skeletons/

Image
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Re: Re-animating a Dinosaur Skeleton with Madmapper + VDMX

Postby nico.danger » Wed Feb 29, 2012 5:22 pm

I think it would be safe to say that you are the first person to do that...?

Looks great!
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Re: Re-animating a Dinosaur Skeleton with Madmapper + VDMX

Postby jeanpoole » Thu Mar 01, 2012 1:04 am

Thanks Nico - it was pretty fun to do..
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