Import 3D Project layers/masks to Madmapper input
  • pedrofx
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    Import 3D Project layers/masks to Madmapper input

    by pedrofx » Sat May 11, 2013 1:55 am

    It could very interesting can to Import the project of 3D as for example .Obj.
    When you make an Structure for projection mapping and make 3D Videos if you can Import directly the masks/layers of 3D project as Quads into the Madmapper input, the work will be too fast and easy.
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    NateMac
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    Re: Import 3D Project layers/masks to Madmapper input

    by NateMac » Tue May 14, 2013 12:32 am

    I once thought this way. But then I realize, no matter how accurate the render is, those mask will need to be fine tuned.
    It's a far better workflow to do a Spacial Scan of your physical set and bring that into your 3D application and build your 3D geometry from that.
    What WOULD be nice though. is if the Spacial Scanner software could output an OBJ file of the scan such as what DAVID Scanner does. http://www.david-laserscanner.com/... Neat stuff, uses Structured Light Scanner, which is the same thing the Spacial Scanner is based from.
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    sigmasix
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    Re: Import 3D Project layers/masks to Madmapper input

    by sigmasix » Tue May 14, 2013 7:08 pm

    he meant in the INPUT, not the output. I don't see why it wouldn't be accurate if the medias are the same…

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