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Avoid Layer stopping after being deactivated

Posted: Sat Jun 04, 2011 4:40 pm
by ferdi
hey,
could be a stupid question, but i couldn't find any answers in the forums or manual.

i got an animation out of c4d with some moving metaballs and another render of the same scene with cel renderer on, meaning only the mesh of the metaballs visible.

i want to show the moving metaballs all the time and just kind of "flash" the mesh over it from time to time. the problem now is that when the mesh-layer is deactivated by the sequencer, the media stops to continue playing in background, but starts from that time on it was stopped - meaning the two clips getting de-synchronised.

is there any option to avoid the media from being stopped when deactivated?

thanks for your help,
ferdi

Posted: Sun Jun 05, 2011 2:12 am
by lotech
Check out the module (lpn) AutoResume (layer). That should do it.