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Filter

Posted: Fri Sep 30, 2016 3:36 pm
by ghostofelvis100
Looking GOOD!

gifs at last... amazing. but our cpu's will be HOT!

Just had a short look and I found that animating a filter on 1 layer applies it to other layers. Doesn't seem to do the same in 2.9.2....

only seems to happen when the filter animation is running.

This may be an issue with the filter module itself which I can maybe solve?? So |'ll do some more proper tests, and then report back.

Otherwise, no crash issues or anything...yet.

:D

Re: Filter

Posted: Sat Oct 01, 2016 12:34 am
by boris
Hello,

Could you elaborate a bit?
Like give me an exemple step by step?
I tried and I did not have that issue...

Boris.

ghostofelvis100 wrote:Looking GOOD!

gifs at last... amazing. but our cpu's will be HOT!

Just had a short look and I found that animating a filter on 1 layer applies it to other layers. Doesn't seem to do the same in 2.9.2....

only seems to happen when the filter animation is running.

This may be an issue with the filter module itself which I can maybe solve?? So |'ll do some more proper tests, and then report back.

Otherwise, no crash issues or anything...yet.

:D

Re: Filter

Posted: Sat Oct 01, 2016 7:09 pm
by ghostofelvis100
No panic. It was my module.

The (layer) versions of the filter mod work fine. it was a glitch on the gener8 version which you probably don't have... : (

strange I've never noticed it before - I've gigged with it plenty of times.

No fix yet. Kinda confusing as the only difference I've made is to store the filter params into a sharedDict. There is no change to the setFilter() function - it is still targeting layer 0!

so I have some boring debug work to do....

but on the other hand I have just got a crash while flicking through the filters.... but I think it's down to a specific filter though.

from crash report:
Application Specific Information:
*** Terminating app due to uncaught exception 'CIConvolutionWeights', reason: 'CIConvolution5X5 expects inputWeights to be a length-25 CIVector'

Re: Filter

Posted: Tue Oct 04, 2016 4:27 pm
by Pierre Guilluy
Latest beta 4 makes sure the application doesn't crash anymore using a Core Image Filter.

Re: Filter

Posted: Sat Oct 08, 2016 11:28 am
by ghostofelvis100
Amazing Pierre, Thank you.