Any chance you guys could make the uv_scale parameter receive two inputs instead of 1? Basically so that it mirrors the "input size" values for the surface? It's this way for input position (uv x, uv y) but I can only figure out how to scale the input as x and y simultaneously (uv_scale) when its thru a remote input.
Trying to update surface input positions from a lighting desk to essentially add some gradual motion to these values... Did i miss another way to accomplish this?
New beta is impressive! Thanks so much for your hard work on Madmapper!