MadMapper 3 BETA 1 Released

MadMapper Beta program

MadMapper 3 BETA 1 Released

Postby garageRoot » Thu Jun 01, 2017 4:00 pm

Dear MadMapper users, today is a milestone for the MadMapper user community.
The MadMapper Team is proud to bring you a new version of MadMapper.
For everyone: on Mac and Windows.

Log on the MadMapper http://www.madmapper.com/yourspace page to download MadMapper 3.0 Beta 1**.

To run this version the minimum operating system required is: macOS 10.9 or Windows 8.1)
To get the best of MadMapper 3, we recommend to use a computer with a dedicated graphic card.

**You need to be a registred user with a MadMapper 2.x serial to run this release If your current version of MadMapper is 1.x and you purchased MadMapper before 2015, you have to purchase the upgrade by logging on the MadMapper yourspace page and click on the upgrade link.

Windows only users who don't have a MadMapper license can purchase a macOS License then download Madmapper 3.0 beta version installer.

ADDITIONS

+ Windows version ! Tested on many PCs including under-300$ ones that can play 1080p60 thanks to “Hardware Accelerated” playback using DXVA decoding. Full Spout in & out support (Syphon equivalent on Windows)
+ Graphic interface relooking
+ Added Material Online Library
+ Added Material Editor
+ Native support of ISF shaders (except the ones using passes)
+ Added new Material “Gradient Color”
+ Added new FX: "Linify" & "Dither" + improved Color Controls
+ Support SACN protocol for DMX Output (to control LEDs)
+ Added user feedback dialog
+ In media list, media types can be collapsed / expand (movies, images etc.)
+ Added an option to sort medias alphabetically (edit menu)
+ Added an option to remove all unused medias (edit menu)
+ Added numerical fields to view & edit the position of a surface or projector handle in pixel coordinate
+ Preview Window can be opened independently for each projector
+ Syphon / Spout output can be activated independently for each projector
+ miniMAD 3.0 with two new playback modes (play once and blackout, play once and freeze) and a new advanced option
+ Check for update at startup


IMPROVEMENTS

* Remove “stage size” from master tab and added a cross at the origin
* Improved arrangement of medias (drag & drop between media to insert, drag on another media to swap)
* Improved importing DMX fixtures from an SVG or CSV file
* Text Generator also lists fonts from user fonts folder (macOS)
* Added Hue Shift to “Color Controls” surface shader
* Renamed surface's "Shader" to "FX"
* Enabled using material together with a FX


FIXES

* Fixed an issue if application path contains special characters
* Fixed an issue with Surface Shaders
* Few other fixes

Enjoy this new version and send us feedbacks on this forum or using the embedded feedback button from MadMapper 3

The MAD Team
Last edited by garageRoot on Thu Jun 15, 2017 8:47 pm, edited 1 time in total.
Reason: beta 2 release
garageRoot
GarageCUBE team
 
Posts: 130
Joined: Fri May 28, 2004 6:49 am

Re: MadMapper 3 BETA 1 Released

Postby DJDrums » Thu Jun 01, 2017 7:56 pm

Autosave!
:o)



SO happy for you guys!
DJDrums
Junior Member
 
Posts: 7
Joined: Mon Dec 05, 2016 1:23 am

Re: MadMapper 3 BETA 1 Released

Postby Balderdash » Thu Jun 01, 2017 8:24 pm

:shock:

:arrow: Test in progress

:wink:
Balderdash
Junior Member
 
Posts: 2
Joined: Thu Jun 01, 2017 8:22 pm

Re: MadMapper 3 BETA 1 Released

Postby Balderdash » Thu Jun 01, 2017 8:44 pm

Could it be possible to make subfolders in Materials and in ISF ?
Balderdash
Junior Member
 
Posts: 2
Joined: Thu Jun 01, 2017 8:22 pm

Re: MadMapper 3 BETA 1 Released

Postby LaurentNovac » Thu Jun 01, 2017 9:53 pm

Heelo !

Balderdash wrote:Could it be possible to make subfolders in Materials and in ISF ?


there is a technical reason why your shader files need to be at the root of your material folder.
But for your "imported" textures you can use subfolders as long as you adapt your path accordingly in your header.
The material called "Simplex Gradient" can be a good start to test that.

thanks for your help on testing our beta !

Laurent
LaurentNovac
GarageCUBE team
 
Posts: 5
Joined: Thu Jul 11, 2013 8:46 am

Re: MadMapper 3 BETA 1 Released

Postby descalxo » Fri Jun 02, 2017 9:34 pm

I would like to suggest to add an RESET button in the FX area. Besides that, is looking / working awesome to the moment
descalxo
Junior Member
 
Posts: 9
Joined: Fri Oct 09, 2009 8:46 am
Location: Mexico

Re: MadMapper 3 BETA 1 Released

Postby mazer098 » Tue Jun 06, 2017 3:45 pm

Hello
I'm new to MadMapper and was hoping to demo it but I'm Windows, is it possible to demo the new Beta version for Windows is this only for licensed users?
mazer098
Junior Member
 
Posts: 2
Joined: Tue Jun 06, 2017 1:13 pm

Re: MadMapper 3 BETA 1 Released

Postby Pierre Guilluy » Tue Jun 06, 2017 5:14 pm

Beta-testing is available only to licensed users.

Together with the official release, we will release a demo version of MadMapper 3.0 for everybody to try.
Pierre Guilluy
GarageCUBE team
 
Posts: 100
Joined: Mon Oct 12, 2015 1:50 pm

Re: MadMapper 3 BETA 1 Released

Postby mazer098 » Tue Jun 06, 2017 5:47 pm

Do you have an estimated date for release? is there any way to buy and licence for 3.0 now and get access to the Beta version for now. I don't want to have to buy madmapper 2 for mac and then buy an upgrade for the windows version when it comes out.
mazer098
Junior Member
 
Posts: 2
Joined: Tue Jun 06, 2017 1:13 pm

Re: MadMapper 3 BETA 1 Released

Postby mad-matt » Tue Jun 06, 2017 6:03 pm

Upgrade to 3.0 will be free for anyone who purchased in 2017 !
mad-matt
MadMapper master
 
Posts: 315
Joined: Mon Sep 09, 2013 5:50 pm

Re: MadMapper 3 BETA 1 Released

Postby titan44 » Tue Jun 13, 2017 10:58 pm

mad-matt wrote:Upgrade to 3.0 will be free for anyone who purchased in 2017 !



Yeah!! :D
titan44
Member
 
Posts: 25
Joined: Wed Apr 26, 2017 6:21 pm
Location: México


Return to MadMapper BETA

Who is online

Users browsing this forum: No registered users and 1 guest