applying a vertex noise to a selected group of quads
  • Christian63
    member
    Posts: 11
    Joined: Sun Jul 15, 2018 4:56 pm

    applying a vertex noise to a selected group of quads

    by Christian63 » Fri Aug 03, 2018 6:57 pm

    Hi,

    I create 2 or more quads, join the corners, Create a CUE, group them with CTRL G then EDIT and choose "vertex noise" and adjust the settings. "update from current values". The vertex is reproduced in each surface.

    Would there be a solution to join them in one single surface to apply either a group mask, vertex or mesh warping ?

    Thank you.

    Christian.
  • mad-matt
    garageCube team
    Posts: 573
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: applying a vertex noise to a selected group of quads

    by mad-matt » Sun Aug 05, 2018 1:36 pm

    What you want to do is to create a composition with multiple surfaces, and apply a transformation on this composition. To do so, I suggest using Syphon/Spout loopback:
    - create another projector at a different position in the virtual space
    - check the publish to syphon/spout option of the projector
    - make your composition in this projector
    - use the corresponding Syphon/Spout visual (in the visual list) on a quad in the output projector and apply the mesh warping / vertex noise etc. on this one

    Cheers
  • Christian63
    member
    Posts: 11
    Joined: Sun Jul 15, 2018 4:56 pm

    Re: applying a vertex noise to a selected group of quads

    by Christian63 » Wed Aug 08, 2018 5:30 pm

    Thank you for this very precise and useful answer.
    Christian.

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