Cinema 4D to MadMapper workflow
  • amoncur
    junior Member
    Posts: 1
    Joined: Thu Aug 23, 2018 11:09 am

    Cinema 4D to MadMapper workflow

    by amoncur » Fri Aug 24, 2018 12:09 pm

    Hello garageCube,

    My first post, so thank you for letting me into the community.

    My question relates to finding the best pipeline from Cinema 4d to Madmapper.

    To briefly explain the project. We will be projection mapping onto a 3D surface on the wall. I have the same model as a 3D file and in C4D will build custom VFX such as lighting, textural changes and object animations. Then using MadMapper to 3D calibrate the model to surface and export through a projector. That was my intended method, perhaps there is an easier way?

    My problem comes with finding the best process to achieve this result. I have built UV's of the model which I can import into MadMapper as an OBJ, but I am struggling with finding a method to render out all my VFX to match with the model. Is it possible to render out an animation of the UV and include lighting? Or can I bake the VFX from Cinema 4D to add into MadMapper?

    Can anyone lend a hand or point me in the right direction to get me started? Hope this makes sense.

    Thanks, Alistair
  • Revati98123
    junior Member
    Posts: 1
    Joined: Sat Aug 10, 2019 10:45 am

    Re: Cinema 4D to MadMapper workflow

    by Revati98123 » Sat Aug 10, 2019 10:48 am

    You got a solution...?
  • mad-matt
    garageCube team
    Posts: 790
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: Cinema 4D to MadMapper workflow

    by mad-matt » Sun Aug 11, 2019 10:28 pm

    I don't know Cinema 4D well and the people I know who did this process are on vacacions. I found a few tutorials:

    You can also check the attached ZIP. I contains an OBJ file and a texture baking.

    Hope it helps !
    (168.15 KiB) Not downloaded yet

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