Sound Router
  • User avatar
    ghostofelvis100
    activ8 member
    Posts: 99
    Joined: Mon Oct 25, 2010 10:19 pm
    Location: Lampeter, Wales, UK
    Contact:

    Sound Router

    by ghostofelvis100 » Mon Oct 25, 2010 11:36 pm

    Hello Folks,

    I have just written & uploaded a new module for you all to play with. It works in a very similar way to the BPM router, but instead applies the Sound Input to the selected controller.

    The design includes a few simple features:

    -START
    This turns the function on for that controller.

    -LEVEL
    This adjusts the level of effect on the controller.

    -THRESHOLD
    This adjusts the audio level at which the effect will kick in. This means that you can let low level audio pass thru, and and soon as the audio volume reaches the Threshold level, the effect will begin at whatever level has been set by the Level control.

    -INVERT
    This inverts the whole effect so that high-level audio signals will reduce the effect on the controller.

    -LEVEL CHECK
    This section contains duplicate controls for the global Sound Input & Output, there is a fader there which will indicate audio input signal level. This function does increase processor load and should on really be used to check the signal is there, and at a useful level, then turned off.

    KNOWN issues.V1.2
    -Level check on/off is sometimes un-responsive and becomes inverted. I have only just noticed this and will work on it...
    NOTE: this bug has been sorted. V1.3 now in library.

    Please let me know of any other bugs. I'll be happy to work on them.

    Anyway everyone, have lots of fun.

    Andy T.

    THE FUTURE:
    I would like to include the further audio features that were released in M8 v2.6, however there doesn't seem to be any keywords to work with yet (perhaps you could look into this Boris Edelstein if you're reading this).
    I have started work on a version that offered a source selection control hoping to be able to use the audio output, but realised this was unfortunately also a dead end. Again, I don't know if this can be implemented into the keywords.
    Last edited by ghostofelvis100 on Sat Nov 06, 2010 12:38 am, edited 1 time in total.
  • User avatar
    tdog
    super8 member
    Posts: 130
    Joined: Thu Aug 07, 2008 1:23 pm
    Location: UK

    by tdog » Tue Oct 26, 2010 2:07 am

    thanks man;

    great module, keep up the development.

    tdog
  • User avatar
    ghostofelvis100
    activ8 member
    Posts: 99
    Joined: Mon Oct 25, 2010 10:19 pm
    Location: Lampeter, Wales, UK
    Contact:

    Update now avaiable - bug fixed.

    by ghostofelvis100 » Tue Oct 26, 2010 11:07 pm

    Hello again folks,

    I've just upload v1.3 into the online modules library.

    This version fixes the bug with the level check button.

    If anyone has installed v1.2, I suggest deleting it and upgrading to v1.3

    Cheers

    Andy T.

    ps. don't forget to crank up those speakers...:D


    Image
  • Vibber
    super8 member
    Posts: 161
    Joined: Tue Sep 20, 2005 1:02 pm

    by Vibber » Mon Nov 01, 2010 1:42 pm

    That's a nice module. Good idea. i will be looking forward to trying it.
  • morning_b
    junior Member
    Posts: 6
    Joined: Wed Mar 30, 2011 10:52 am

    sorry I'm new here.

    by morning_b » Wed Mar 30, 2011 3:45 pm

    Hi, I'm so new to modul8 and this forum. I'm reaaly interested in
    the module you created. But how can I download it? I don't see any link to it. Sorry to ask such stupid question.
  • User avatar
    deepvisual
    master
    Posts: 402
    Joined: Sun Dec 17, 2006 10:54 am
    Location: London UK
    Contact:

    by deepvisual » Wed Mar 30, 2011 4:55 pm

    its in the online library - you can access it via modul8
  • morning_b
    junior Member
    Posts: 6
    Joined: Wed Mar 30, 2011 10:52 am

    thanks!

    by morning_b » Wed Mar 30, 2011 5:12 pm

    this module is great! thanks :D
  • User avatar
    ghostofelvis100
    activ8 member
    Posts: 99
    Joined: Mon Oct 25, 2010 10:19 pm
    Location: Lampeter, Wales, UK
    Contact:

    Re: Sound Router

    by ghostofelvis100 » Thu Dec 01, 2011 4:13 pm

    UPDATE v1.4

    Now handles filter inputs.

    Image

    it's in the online library

    :wink:

    http://collectedconsciousness.wordpress.com/sound-router/
  • User avatar
    tdog
    super8 member
    Posts: 130
    Joined: Thu Aug 07, 2008 1:23 pm
    Location: UK

    Re: Sound Router

    by tdog » Sat Dec 03, 2011 2:08 pm

    ghostofelvis100 wrote:UPDATE v1.4

    Now handles filter inputs.

    Image

    it's in the online library

    :wink:

    http://collectedconsciousness.wordpress.com/sound-router/



    How,?

    which elements of the filter layer can be controlled?
    i select 'pick' on sound router module. then try to select a parameter in filter (layer) but no luck...
    tdog
    By any means necessary....
  • User avatar
    ghostofelvis100
    activ8 member
    Posts: 99
    Joined: Mon Oct 25, 2010 10:19 pm
    Location: Lampeter, Wales, UK
    Contact:

    Re: Sound Router

    by ghostofelvis100 » Sat Dec 03, 2011 2:58 pm

    By 'Filter' I mean audio frequency filter.

    Meaning that you can apply the Low, Mid and High outputs of the 'Audio Analysis' function in M8.

    To achieve this simply select one of the 'Full - Low - Mid - High' buttons in the frequency range section of the Sound Router module.

    This module does not affect the FF or CC visual filters. If you wish to affect those filters with the sound input, I did make an edit of the Filters module which has an audio input.

    It can be found in the online library titled: '(at) Filter (layer) v1.6'

    However, the above module does not have any control over the Low, Mid, High values, and just takes the overall sound input level for the animation of the filters.

    Hope this clears things up.
  • User avatar
    tdog
    super8 member
    Posts: 130
    Joined: Thu Aug 07, 2008 1:23 pm
    Location: UK

    Re: Sound Router

    by tdog » Tue Dec 13, 2011 3:01 pm

    ghostofelvis100 wrote:By 'Filter' I mean audio frequency filter.

    Meaning that you can apply the Low, Mid and High outputs of the 'Audio Analysis' function in M8.

    To achieve this simply select one of the 'Full - Low - Mid - High' buttons in the frequency range section of the Sound Router module.

    This module does not affect the FF or CC visual filters. If you wish to affect those filters with the sound input, I did make an edit of the Filters module which has an audio input.

    It can be found in the online library titled: '(at) Filter (layer) v1.6'

    However, the above module does not have any control over the Low, Mid, High values, and just takes the overall sound input level for the animation of the filters.

    Hope this clears things up.


    it does indeed,

    thanks.
    By any means necessary....
  • User avatar
    ghostofelvis100
    activ8 member
    Posts: 99
    Joined: Mon Oct 25, 2010 10:19 pm
    Location: Lampeter, Wales, UK
    Contact:

    Re: Sound Router

    by ghostofelvis100 » Fri Apr 27, 2012 2:21 pm

    New Version in online Library
    V1.5

    Serialization fixes (saving)
  • benjosez
    junior Member
    Posts: 1
    Joined: Wed Jun 27, 2012 6:38 am

    Re: Sound Router

    by benjosez » Wed Jun 27, 2012 6:45 am

    So, this module is great. Do you know if there is any way to have a layer or effect react only to one stereo channel, right or left? This would be an immense help for me, but I imagine also for others. I'm projecting onto a live band with 3D mapping. I'm looking to isolate bass drum hits from high frequencies, and the current frequency settings are tough to get a clear simultaneous isolation with.
  • User avatar
    ghostofelvis100
    activ8 member
    Posts: 99
    Joined: Mon Oct 25, 2010 10:19 pm
    Location: Lampeter, Wales, UK
    Contact:

    Re: Sound Router

    by ghostofelvis100 » Wed Jun 27, 2012 11:22 am

    benjosez wrote:So, this module is great. Do you know if there is any way to have a layer or effect react only to one stereo channel, right or left? This would be an immense help for me, but I imagine also for others. I'm projecting onto a live band with 3D mapping. I'm looking to isolate bass drum hits from high frequencies, and the current frequency settings are tough to get a clear simultaneous isolation with.


    If you use the Sound Analysis set-up you can separate the left/right for the different ranges lo/mid/hi. You could even set the Hi to a low range and the Low to a high range if you wish:
    Garagecube tutorial: http://vimeo.com/7842178

    However, this method does restrict you to just the 3 ranges and I have some machinations on producing a version of this mod with a parametric eq and pan for each keyword control:

    Image

    but, I'm afraid this is shelved until I get the Gener8 mods sorted. http://vimeo.com/42870560
    More info: http://collectedconsciousness.wordpress.com
  • User avatar
    tdog
    super8 member
    Posts: 130
    Joined: Thu Aug 07, 2008 1:23 pm
    Location: UK

    Re: Sound Router

    by tdog » Thu Jun 28, 2012 12:55 pm

    unshelve, unshelve.........
    By any means necessary....

Who is online

Users browsing this forum: No registered users and 2 guests