MadMapper 6 Beta
  • MADben
    ultim8 member
    Posts: 312
    Joined: Fri Jan 04, 2019 6:42 pm

    MadMapper 6 Beta

    by MADben » Wed Nov 27, 2024 5:54 pm

    Hi mappers,

    Today we unveil MadMapper version 6 BETA, bringing you the highly anticipated timeline feature!

    You can try it now for free, and until the final release. Plus, during Black Friday you have a one-time opportunity to pre-order MadMapper 6 at a very reduced price.

    Don't forget to hit that big red button in the app to send us your feedback or to report any bugs too!

    Timelines : Take control of any parameter in a timely fashion ! As simple as that. Bezier, Catmull Rom, Linear or not interpolated on the menu.

    Montage Tracks : Create as many montage tracks as you like, as with non linear editing software. Cut, chop, arrange or time-reverse your medias the easy way. Before or once you’ve crafted your montage track, simply assign it to the surface of your choice.

    Timelines Grid : Multiple timelines offer the flexibility to improvise by managing various sequences and switching between them to respond to the moment. Additionally, you can define a trigger exclusivity: either horizontally or vertically, even on the whole grid for mutually exclusive timelines.

    MAD Conductor : It's the conduct of your entire show! Its dedicated view lets you organize your entire project, providing the info your need at your fingertips. Another MAD news: you can now manage and synchronize your entire show with Midi Time Code (MTC) or Linear Time Code (LTC)

    MAD Clips : MadMapper 6 also introduces Clips : short, repeatable, and loopable segments. These are ghostable and can be consolidated as unique elements as well. It's a great way to manipulate your content!

    Audio Track : Audio tracks come with advanced FFT analysis, offering powerful new options for audiovisual synchronization. It provides a visually stunning and practical way to see audio frequencies, making it easier than ever to place triggers with precision. A wonder for syncing visual elements to specific frequencies or beats!

    Markers : Within your timeline tracks, you can set up markers with follow actions to bring basic logic and interactivity to your timelines. Wait for specific events such as button presses, custom goto to jump to specific parts of your show based on different actions and so on... Booya!

    Export : Another game-changer: you can now bake your entire mapping, including Laser, DMX, Video, and Audio elements, all in one go! Whether it’s your entire project or just a loop section, simply click the Export button in the top-right corner of the timeline and you'll get access to this export window including audio, video codecs settings, and more.

    DMX Outputs : DMX fixtures now sample directly within video surfaces ! Composite surfaces in realtime and convert your layer stack to light! By default, this enables automatic DMX canvas generation, but for more accuracy you can also define a custom DMX canvas for pixel-perfect control. Plus you can create multiple canvas instances in the projectors tab.

    Projects Workspaces : We’ve significantly enhanced project structure capabilities, now embedded in a local workspace. So you create a project, save it, and instead of having a .mad project, you now get a local workspace hosting your entire project. The workspace includes everything! From materials and media to auto-saves, making it easier than ever to keep all project elements in one clean, accessible location. Collect and save your ressources from the File menu, then simply copy this entire folder to transfer your project to another computer!

    Offline Library : No more reliance on online materials and fx! When you first start MadMapper, your entire library downloads directly to your computer, making it so much more convenient for offline work. The Library tab therefore hosts all your materials and fx, giving you quick access whether you're online or offline!

    Optimized UI : One more standout change: the media pool is now conveniently positioned on the left, right beside the surfaces in order to put everything you need within easy reach. One trick though - if you prefer the previous layout, you can switch back via the View / Separate Media Tab menu. However keeping media on the left greatly improves comfort and workflow when using the timeline!

    We value your feedback!
    If you have a bug to report or if you want to share feedback, please reach out to us at support@madmapper.com. Don't forget this is a BETA version, so use at your own risk if you're in production!

    MadMappper 6.0 BETA Release notes

    ADDITIONS
    + Added Timelines:
    + Timelines are replacing Cues, they are like Cues but all parameters can be animated
    + Visuals can be added in Montage Tracks and used as visual for video / laser layers
    + Audio Track
    + OSC / MIDI Output tracks
    + Markers allow interactivity on timeline playback
    + Conductor is the master timeline, it can be synced to an external Time Code (MIDI MTC / Audio LTC / ArtNet TimeCode)
    + Montage tracks control media playback (Movies, Materials, Generators etc.)
    + Surface FX Timebase can be controlled by timelines playback
    + Export your timeline to get movies for each Video Output, ILDA file for each Laser Output, Audio File for all audio in timeline (audio tracks & montage tracks), MadLight Sequence for DMX Output
    + Timeline in grid (not conductor) can be synched to BPM with Quantized Launch & BPM Sync Playback. Sync your Video, your LEDs, Lights & Lasers with Ableton Link
    + MadMapper Projects are now stored in a folder with resources (workspace)
    + Menu File / Collect and Save allows you to import all necessary resources (Materials, movies, audio files etc.) so your project can be easily moved to another computer
    + MadLight: DMX Fixtures are now in the output and sampling video surfaces
    + Support more display scale ratio on Windows (like scaling 150%, before MadMapper supported 100% or 200% but not in between)
    + MIDI / OSC outputs can be defined in Project Settings
    + Object Tracks can be pinned (pinned tracks always keep visible when searching text) + filter to show only pinned tracks
    + Support render passes in ISFs
    + Library resources (Materials etc.) are available offline (when no internet)

    IMPROVEMENTS
    * Media Tab is on left side by default, can be extracted on the right side with menu View / Extract Media Tab or with toolbar button
    * Fading colors is made in perceptive space (in timeline track/key transitions)

    Happy MAD mapping !

    The MAD team.
  • bLackburst
    member
    Posts: 44
    Joined: Tue May 31, 2011 8:45 am

    Re: MadMapper 6 Beta

    by bLackburst » Fri Nov 29, 2024 2:42 pm

    I don't like it when users ask/comment about wanting more as soon as a massive amount of work is released....but timelines. These timelines haven't started basic, they look to rival some of the best timeline ui's out there..really leads me to wonder about the future direction here so can I please ask- will we ever see MadMapper implement a master>nodes networked media server paradigm? Large scale show extensibility with video requires sync across multiple nodes controlled by a master, with edge-blending still synced. Does garageCube see this as a feasible path for MM in the future?
  • mad-matt
    garageCube team
    Posts: 1521
    Joined: Mon Sep 09, 2013 5:50 pm

    Re: MadMapper 6 Beta

    by mad-matt » Sun Dec 01, 2024 2:57 pm

    These timelines haven't started basic, they look to rival some of the best timeline ui's out there
    Thanks! Still lots of things to do to improve user experience, but there's already a lot of gain in productivity & simplicity of creation process.
    will we ever see MadMapper implement a master>nodes networked media server paradigm?
    We still have lot of things to improve in existing features. But we already discussed this. We continue focusing on common visual artists situations more than high end setups. For large multi-screen systems we can still do quite a lot of displays with a single GPU handle 4x4k 60, so with splitters we get 16 full HD 60 displays, which fits most users situations without having to buy expansive hardware handling hardware sync.
  • jasonbeyers
    super8 member
    Posts: 128
    Joined: Mon Oct 08, 2018 7:16 am

    Re: MadMapper 6 Beta

    by jasonbeyers » Mon Dec 02, 2024 8:07 pm

    Huge thanks to the Garagecube team for such an amazing update! The timeline feature is a big leap forward. I’m looking forward to digging into the new features more.

    Btw, I saw multi-pass shaders were sneakily added to the release notes. Does this enable multi-pass for materials and surface FX, or just ISFs? Very excited either way.

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